File Details
A.C.E.S' MC Overhaul 1.0.6
- B
- Oct 17, 2024
- 15.14 MB
- 416
- 1.20.1
- Forge
File Name
A.C.E.S.MCOverhaulBeta1.0.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Beta Release 1.0.6 Designed for Forge, Minecraft 1.21.1 WARNING: Updating to this version from a previous one may delete ANY BLOCKS with new blockstates (placed and unplaced) ADDITIONS: -Nickel & Tin Cage Lights for all existing Cage Light colors -Brown Desk Lamp (The only missing color that was missing) -Limestone; A new type of stone (like granite/andesite/diorite) that generates inside Malachite Geodes and Lush Caves/aquatic biomes -Variants: -Corner -Halve -Slab -Stairs -Wall -Polished Limestone; a refined version of Limestone -Variants: -Corner -Halve -Slab -Stairs -Wall -Malachite; A new decorative gemstone that can spawn in geodes -Variants: -Corner -Halve -Slab -Stairs -Budding Malachite; similar to Budding Amethyst, and can spawn Malachite Buds -Malachite Bud/Cluster; similar to Amethyst Bud/Cluster, and drops Malachite Dust when destroyed -Malachite Dust; Can be used to advance the oxidation level of copper blocks -Cut Malachite; refined malachite block BUG FIXES: -Modded Diamond Tier Ores now spawn in huge patches extremely rarely -All Sickles can now be placed in Tool Kit/Box/Chests -Bonemealing Double Tall crops should no longer result in strange visuals -Custom projectiles are now properly shot from Dispensers -Animal noises are now localized (volume is now dependant on distances from creature) -Demonic IV and Demonic V enchantments now properly increase damage to nether mobs CHANGES: -Added blockstates to several blocks including: -Blueberry Bush -Essence Berry Bush -Lettuce Crop -Rice Crop -Strawberry Crop -Corn Crop -Cucumber Crop -Tomato Crop -Redstone Counter (1,2,&4 Capacitor versions) -Heat Sensor -Crucible -Bathtub -Aluminum Cage Lights (all colors) -Copper Cage Lights (all colors - Waxed & Unwaxed) -Light Bulbs (all colors) -Light Fixtures (all colors) -Redstone Lamps (all colors) -Hellthorn Vines (Blocks with new blockstates should behave the same as before but now require less code, improving performance) -The following animals now drop cooked food when killed whilst holding Fire Aspect or Flame enchanted items: -Beaver -Crab -Deer (Buck & Doe) -Elephant -Flamingo -Goat -Hamster -Jellyfish -Penguins (Emperor & Galapagos) -Squirrel -Wolf -Tweaked animal noise subtitles to better match vanilla -Ducklings now have custom sounds -Removed duplicated Vanilla Textures used by the mod, blocks that used to reference these textures now reference Vanilla Texture directly (Decreasing size and improving performance) -Changed several block bounding boxes to better fit block model -Changed several item flavor text colors to better match vanilla -Imp Staff projectile power is now dependant on charge time -Tweaked Cheese texture -Tweaked Cheese Wheel texture -Tweaked Butter texture -Tweaked Damned Trapdoor texture -Increased saturation of Raw and Cooked Duck textures -Sickle durability now takes more damage based on how many crops are destroyed when swung -Sickles now have flavor text describing their behavior -Capacitors now have a brief delay for accepting new input after releasing their charge -Activated Heat Sensors now emit light (level 7) -Closed blinds are now slightly opaque (decreases light level by 10) -Removed Cut Lapis and variants -Removed modded duplicate of ‘Cracked Nether Bricks’ -Rearranged several creative menu tabs -Ducklings hatched from Duck Eggs now spawn more near to where the Egg lands -Duck Eggs now spawn ‘break’ particles upon collision -Beavers and Crabs now drop increased loot from looting(was a higher chance of dropping) -Looting now applies to Deer drops -Right clicking Azalea or Flowering Azalea bushes with shears now drops the corresponding leaf block and turns the Azalea Bush into a Dead Bush KNOWN BUGS: -Elephants must be identical to breed (ie: An elephant with 1 tusk will not breed with an elephant with 2 or 0 tusks) -Right clicking custom adult entities with a matching spawn egg will simulate successful breed attempt instead of simply spawning a baby of entity type(may result in strange visuals) -Sit animations are occasionally glitchy -Flamingo Wings animations do not play at all -Some advancements have delayed triggers -Player model sits too high when riding elephants -Geode Golem attack animations play after the projectile is thrown -Opening Crucible GUI whilst Crucible is running will reset smelting progress