diet-fabric-3.1.0+1.20.1.jar
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What's new
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
This is a copy of the changelog for the most recent version. For the full version history, go here.
[3.1.0+1.20.1] - 2026.10.02
This update completes some partially implemented features related to diet suite switching, allows diet gain at full hunger, and fixes multiplayer syncing with custom food values enabled.
Added
- Diet suites can now be switched in-game
/diet suite <player> <suite>switches the player to another suite/diet suite <player>shows a player's current suite- Food groups in both suites keep their values, while any new groups start at their
default_value - A player's suite is now saved with the rest of their diet data and persists through death and reloads
- If a suite cannot be loaded, players are moved back to the default suite
- The
DietApimethodsgetSuite,setSuite, andgetSuitesare now functional, so other mods can read and change a player's suite - Tooltips and eaten food only apply to groups in the selected suite
- New server config options:
defaultSuitelets the default suite be changed to something other thanbuiltinby defaultrequireHungerGainrestores the previous behavior where food only increases diet values if it also increases the player's hunger
- Added Spanish translation, thanks to elbuda
Changed
- Foods can now increase diet values even if they don't increase hunger (meaning foods like golden apples and chorus fruit can continuously increase diet values)
- The default diet suite now gives Hunger III instead of Hunger IV at high sugars
Fixed
- Fixed food value syncing on multiplayer servers, tooltips on the client should now show the right food values.
- Fixed
food_valuesfiles loading in an arbitrary order, they now load like vanilla tags- First, the version of a file from all datapacks is combined in the datapacks' order
replacewill now discard only lower priority versions of the same file- Values from higher priority datapacks override lower ones
- Errored files are now skipped earlier to avoid possibly overriding other files
- Fixed some foods having the wrong
food_values- Farmer's Delight cabbage
- Farmer's Delight minced beef
- Fixed the wrong error message appearing for an invalid status effect
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