This is a Minecraft: Bedrock Edition behavior pack (specifically a Scripting API add-on) called DCL Admin Menu. It is designed to give operators or server administrators a modern, multi-page graphical user interface (GUI) to manage players, world settings, utilities, gamerules, and cheat-like features directly within the game.
Here is a detailed breakdown of how it works and what features it includes:
1. How It Works (The Architecture)
The pack consists of two main components:
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manifest.json: This metadata file registers the addon for Minecraft. It specifies a minimum engine version of 1.21.100 and declares dependencies on Minecraft's official scripting modules:@minecraft/server(v1.15.0) and@minecraft/server-ui(v1.3.0). -
main.js: The core JavaScript file that runs on the server. It listens for player actions, runs a continuous background loop to execute active cheats/utilities, and renders the UI forms using Minecraft's built-in modal and action form systems.
How to Open the Menu in the Game
An administrator can trigger the menu in one way.
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Using an Item: Holding a standard Minecraft stick renamed "DCL" and right-clicking/long pressing it.
2. Core Features & Capabilities
The main menu is divided into 5 distinct sub-menus:
👤 Player Options
This menu allows admins to quickly manipulate player states and toggle personal "hacks" or helper tools:
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Gamemode Changer: A dropdown menu to seamlessly swap any active player on the server between Survival, Creative, Adventure, or Spectator modes.
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Heal & Feed / Clear Effects: Instantly restores the user's health and hunger bars or clears all active status effects.
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God Mode: Toggles a continuous loop that applies maximum-strength Resistance, Regeneration, Fire Resistance, and Water Breathing to the player, making them functionally invincible.
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Auto Totem: A safety feature that monitors the player's health. If their health drops to 4 points (2 hearts) or lower, the script automatically searches their inventory for a Totem of Undying and equips it to their offhand if one isn't already there.
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Auto Bridge: When walking, the script detects if there is air, water, or lava directly beneath the player and automatically places dirt blocks to build a bridge ahead of them.
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HUD Coordinates: Displays real-time, highly precise coordinates on the player's action bar (above the hotbar).
🌍 World Options
Provides quick-access buttons to control global server environments without typing manual commands:
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Weather Control: Instantly change weather to Clear, Rain, or Thunder.
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Time Management: Instantly set the time of day to Sunrise, Day, Sunset, or Midnight
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Daylight Cycle: Enable or disable the natural movement of the sun and moon.
🛠️ Utilities
A suite of tools designed to help admins inspect their surroundings and generate items:
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Item Search / Common Items: A text-field search that allows admins to type an item name (e.g., "apple") to instantly receive it, alongside a quick-give menu for common utility items like Netherite swords, Elytras, and Command Blocks.
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Teleport to Spawn: Instantly teleports the admin back to the world's default spawn point.
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Show Chunk Borders: Spawns green happy-villager particles on the ground to outline the 16x16 chunk boundary the player is currently standing in.
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Nearby Entity Viewer: Scans a 20-block radius around the admin and prints a list of all nearby entities (mobs, items, etc.) to the chat.
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Ore Highlighter (X-Ray Lite): A radar utility that scans a 13×13×13 cube (a radius of 6 blocks in all directions) around the player. It locates the nearest specified ore (like diamonds or ancient debris) and constantly prints its coordinates to the action bar.
⚙️ Gamerules
A clean dashboard compiling standard Minecraft game rules into toggles and sliders. Admins can configure settings like Keep Inventory, Mob Griefing, Fire Spread, Natural Regeneration, Command Blocks, and adjust the Random Tick Speed slider on the fly.
🛠️ Menu Settings
Allows the operator to customize the behavior of the menu itself, such as changing the title displayed at the top of the GUI, toggling menu click sound effects, and choosing whether the UI remembers the last page visited.
BUT, that was our beta file, DCL_Admin_Menu_BP 2.zip. NOW, we have a little more better.. commands.
All features
Activation methods
- Right-click / long press a stick
Main menu categories
- Player Options
- World Options
- Utilities
- Server Management
- Gamerules
- Settings
Player Options
- Player Abilities (toggles):
- God Mode (resistance + regen + fire resistance + water breathing)
- Auto Totem (gives totem of undying to offhand when health ≤ 4)
- Auto Bridge (places dirt under feet when air/water/lava)
- Flight Mode (switches to Creative / back to Survival)
- Kill Aura (damages nearby entities in view)
- Jesus Mode (walk on water via temporary barriers)
- Zeus Mode (lightning bolt on use / hit / interact)
- Time Stop (extreme slowness + weakness on all non-player entities)
- Super Jump (jump boost)
- Instabreak (haste + instantly breaks looked-at blocks)
- One Hit Kill
- Anti Knockback
- Tree Capitator (breaks entire log/wood column upward)
- Auto Click (auto-attacks entities in view)
- Reach Modifier (extends auto-click reach)
- Click TP (teleports to looked-at block)
- Show HUD Coords (action bar coordinates)
- Change Gamemode (self or any online player: Survival / Creative / Adventure / Spectator)
- Heal & Feed
- Clear Effects
- Apply Effects (speed, jump boost, night vision, water breathing, fire resistance, haste, slow falling)
- Teleport to Coordinates (supports ~)
- Set Spawnpoint
- Swap Inventory (with another online player – full inventory + armor + offhand)
World Options
- Weather: Clear / Rain / Thunder
- Time: Sunrise / Day / Sunset / Midnight
- Enable / Disable Daylight Cycle
Utilities
- Item Search (give any item by name, auto-prefixes minecraft:)
- Give Common Items (diamond/netherite sword, elytra, totem, ender chest, shulker box, command block)
- Teleport to world spawn
- Show / Hide Chunk Borders (particle outline)
- Nearby Entity Viewer (lists entities within 20 blocks)
- Ore Highlighter (enable + select ore type; scans ~1 million blocks in a radius-50 cube for nearest match including deepslate variants; shows on action bar; grants effect night vision)
- Swap Inventory (same as above)
Server Management
- Kick Player (select online player + optional reason + optional temporary ban in minutes)
- Ban Player (permanent ban stored in dynamic property + kick)
- Unban Player (from stored ban list)
- Automatic ban enforcement (interval checks online players and kicks banned ones; cleans expired temp bans)
Gamerules
Toggles + slider for:
- Keep Inventory
- Mob Griefing
- Fire Spread (dofiretick)
- Do Mob Spawning
- Do Weather Cycle
- Do Daylight Cycle
- Show Coordinates
- Natural Regeneration
- Command Blocks Enabled
- Random Tick Speed (0–100)
Settings
- Custom Menu Title
- Sound Effects toggle (plays random.pop)
- Remember Page toggle (declared but not fully implemented in the provided code)
Background / continuous systems
- Ban check & cleanup loop
- Tick-based combat & utility features (kill aura, auto-click, instabreak, Jesus, time stop, auto-bridge, etc.)
- Ore highlighter search job (generator that yields to avoid lag)
- Action-bar HUD for coordinates + ore finder
- Chunk border particles
- Tree capitator on log/wood break
- Lightning spawning for Zeus mode
- One-hit-kill and anti-knockback on hit events
- Click-TP on various interaction events
This is a comprehensive admin/cheat menu behavior pack focused on player powers, world control, moderation, and quality-of-life tools for Minecraft Bedrock (min version 26.30 ).

