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CC: Power Grid

CC: Power Grid — CC: Tweaked computers, monitors and speakers now need 240V from Create: Power Grid to run, and explode if the grid exceeds 250V.

# CC: Power Grid
CC: Tweaked computers, monitors and speakers now need **real electricity** from Create: Power Grid to run.
## What it does
- **Computers (and advanced/command computers) require at least 240V** to turn on and run.
- **Above 250V they overload and explode** — the block is destroyed without dropping its item, so there's no dupe. The blast damages players but won't wreck your grid.
- **No power, no work** — an unpowered computer shuts down and can't be turned on. It powers back on automatically once the grid is restored.
- **Monitors** explode above 250V and clear their screen when unpowered.
- **Speakers** explode above 250V.
- **Pocket computers and turtles are completely unaffected.**
## How to power a computer
1. Place your computer.
2. Place a **Device Connector** on any face of it — the connector shows polarized (+/-) terminals, just like on a generator coil.
3. Wire the connector to your power grid.
4. Keep the grid between **240V and 250V**.
You can also wire the grid directly to the two contact pads on the front of the computer block.
## Config
`config/ccpowergrid-common.toml`:
- `minVoltage` — minimum grid voltage to operate (default 240)
- `maxVoltage` — above this the device explodes (default 250)
- `powerConsumption` — FE/t drawn by a running computer (default 8)
## Requirements
- NeoForge 21.1.x
- CC: Tweaked 1.120.x
- Create: Power Grid 0.6.x
- Create (required by Power Grid)
- Ponder (optional — adds a tutorial scene to the computer items)

CC: Power Grid Team

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