NOTE: I strongly recommend selecting Global Packs as the loader when downloading this pack, or simply clicking Skip.
* Why?
Global Packs is configured as a required dependency, so it will be installed automatically regardless of your choice.
* Selected another loader?
If you chose a different loader (like Paxi or Open Loader), make sure to manually delete Global Packs from your modpack to avoid having two loaders installed at once.
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This datapack was initially made for personal use only, but i've decided to post it here for possible updating schedule and also sharing.
When mobs spawn next to the player their attributes may increase based in the current HP mean scoreboard. The progression is distribuited in 10 grades, from 21hp (beginning of the 1st enhancement) to a max health increase of 120hp (max enhancement, as for the moment being +115% mob hp + 180% mob damage and +5 armor).
It probably works with Multiplayer Bosses, by pearl (Untested). If thats not the case feel free to mention it in comments.
The current status of the pack made it without user friendly config packs, so there's none right now (sorry). This is on the update list.
I have plans to enhance the pack with a aditive system wich uses both current max health and armor to catch invisible tanks (low health players with powerful armor).
I recomend using the pack with Level HP mod from 5487apple, and Neat mod from Vazkill.
[Level HP](https://www.curseforge.com/minecraft/mc-mods/level-hp)
[Neat](https://www.curseforge.com/minecraft/mc-mods/neat)
USES MOBS PROPERTIES RANDOMNESS
AND HAS ATTRIBUTEFIX AS A DEPENDENCY
License & Modpacks:
Modpacks:
You are free to include this datapack in any public or private modpack, as long as it is distributed through platforms like CurseForge or Modrinth.
Redistribution:
Do not re-upload or redistribute this file on other websites.