
Intended & Designed for Creative Use or by Server Operators Only.
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Operator Status
Operator Only Mode is set to on by default. As an operator run /function sdsetting:oponly to toggle it off & on. While Op Only mode is on, commands can only be run by /function sdfunction:[command] by typing that and without the /trigger.
Regular Simple Displays
Simple Displays is a datapack that you can include in your world! It adds multiple /trigger commands, which are the main interactions with this datapack. The commands are the following:
| Item Display Entity |
Text Display Entity |
Block Display Entity |
| /trigger ToggleBrightness |
/trigger ToggleBrightness |
/trigger ToggleBrightness |
| /trigger CycleItemBillboard |
/trigger CycleTextBillboard |
/trigger CycleBlockBillboard |
| /trigger CycleItemRotation |
/trigger CycleTextRotation |
/trigger CycleBlockRotation |
| /trigger CycleItemScale |
/trigger CycleTextScale |
/trigger CycleBlockScale |
| /trigger KillItemDisplay |
/trigger KillTextDisplay |
/trigger KillBlockDisplay |
| /trigger PlaceItemDisplay |
/trigger PlaceTextDisplay |
/trigger PlaceBlockDisplay |
| /trigger PrecisePlaceItemDisplay |
/trigger PrecisePlaceTextDisplay |
/trigger PrecisePlaceBlockDisplay |
| /trigger ReplaceItemDisplay |
/trigger ReplaceTextDisplay |
/trigger ReplaceBlockDisplay |
| /trigger CycleItemStyle |
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Operator Only Custom Commands:
These Commands are more complicated commands that allow for more dynamic selection of things for Display Entities. This is only available for 1.20.3 and Higher. Replace X with one of the listed or custom variables.
<details> <summary>Operator Only Custom Command Descriptions</summary>
/function sdcustom:place_custom_block {block:X} (Any Block id. No need to add Minecraft:)
/function sdcustom:place_custom_item {item:X} (Any Item id. No need to add Minecraft:)
/function sdcustom:place_custom_text {text:X,color:X} (Text: What you want on the display, Color: Legacy Minecraft Colors)
/function sdcustom:precise_custom_block {block:X} (Any Block id. No need to add Minecraft:)
/function sdcustom:precise_custom_item {item:X} (Any Item id. No need to add Minecraft:)
/function sdcustom:precise_custom_text {text:X,color:X} (Text: What you want on the display, Color: Legacy Minecraft Colors)
/function sdcustom:replace_custom_text {text:X,color:X} (Text: What you want on the display, Color: Legacy Minecraft Colors)
/function sdcustom:set_custom_billboard {type:X,billboard:X} (type: entity - Make sure to add _display -, billboard: fixed, vertical, horizontal, or center)
/function sdcustom:set_custom_scale {type:X,scale:X} (type: entity - Make sure to add _display -, Scale of Entity)
/function sdcustom:set_full_custom_scale {type:X,scale1:X,scale2:X,scale3:X} (type: entity Make sure to add _display , Scale: X, Y & Z of Entity)
</details>
Item Display Entity:
Item Displays are entities that display items in multiple ways. This datapack uses commands to add, modify, and change these item displays in a simplified way. You can place them and modify these entities in 5 ways, item it displays, size, style, rotation, and billboard!
<details> <summary>Item Display Command Descriptions</summary>
- CycleItemBillboard:
Cycles the "Billboard" of Item Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleItemRotation:
Cycles the "Rotation" of Item Displays (From South > West > North > East > South)
- CycleItemScale:
Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).
- KillItemDisplay:
Kills Item Display Directly next to you.
- PlaceItemDisplay:
Places an Item Display at the center of the block of where you are (and uses your held item).
- PrecisePlaceItemDisplay:
Places an Item DIsplay at where you are (and uses your held item).
- ReplaceItemDisplay:
Replaces the Item of the nearest Item Display (uses your held item).
- CycleItemStyle: `Cycles Rendering Style of Item Displays (From Fixed > Third Person > First Person > Head > GUI > Ground > Fixed)
</details>
Block Display Entity:
Block Displays are entities that display blocks in multiple ways. This datapack uses commands to add, modify, and change these block displays in a simplified way. You can simply place them and modify these entities in 4 ways, block it displays, size, rotation, and billboard! Note, Block Displays only display blocks with hitboxes, blocks such as redstone dust and rails won't be placed
<details> <summary>Block Display Command Descriptions</summary>
- CycleBlockBillboard:
Cycles the "Billboard" of Block Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleBlockRotation:
Cycles the "Rotation" of Block Displays (From South > West > North > East > South)
- CycleBlockScale:
Cycles the "Scale" of Block Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).
- KillBlockDisplay:
Kills Block Display Directly next to you.
- PlaceBlockDisplay:
Places a Block Display at the center of the block of where you are (and uses the item directly below you).
- PrecisePlaceBlockDisplay:
Places a Block DIsplay at where you are (and uses the item directly below you).
- ReplaceBlockDisplay:
Replaces the Block of the nearest Block Display (and uses the item directly below you).
</details>
Text Display Entity:
Text Displays are entities that display text in many ways. This datapack uses commands to add, modify, and change these text displays in a simplified way. You can simply place them and modify these entities in 4 ways, text it displays, size, rotation, and billboard!
<details> <summary>Text Display Command Descriptions</summary>
- CycleTextBillboard:
Cycles the "Billboard" of Text Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleTextRotation:
Cycles the "Rotation" of Text Displays (From South > West > North > East > South)
- CycleTextScale:
Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > 1x).
- KillTextDisplay:
Kills Text Display Directly next to you.
- PlaceTextDisplay:
Places a Text DIsplay at the center of the block of where you are (and uses your held item's name).
- PrecisePlaceTextDisplay:
Places a Text DIsplay at where you are (and uses your held item's name).
- ReplaceTextDisplay:
Replaces the Text of the nearest Text Display (uses your held item's name).
</details>