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Shattered FAR FarLands

This is a Datapack that i modified to bring back a new set of (FARTHER?) Farlands.
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Description

  CREDITS:


 

This datapack is a modified version of the original one by DevuProjects 

 

  links of the original : 

- https://www.planetminecraft.com/data-pack/shattered-lands-5323588/

- https://www.curseforge.com/minecraft/customization/shattered-lands-data-pack

- https://modrinth.com/datapack/shattered-lands

 

  WHAT DOES THIS DATAPACK DO?🤔


 

 As i mentioned in the Summary, this datapack changes the way the orignal shattered lands by DevuProjects generates the world.

Here what have been changed:

 

  i changed the value of the "xz_scale" to a higher value , this is the code withing the datapack files

from this:

{

  "type": "minecraft:old_blended_noise",

  "xz_scale": 2,

  "y_scale": 1,

  "xz_factor": 8,

  "y_factor": 10,

  "smear_scale_multiplier": 8

}

to this:

{

  "type": "minecraft:old_blended_noise",

  "xz_scale": 200000000000000000000,

  "y_scale": 1,

  "xz_factor": 800000000000000000000,

  "y_factor": 1,

  "smear_scale_multiplier": 8

}

 

You can change the value to whatever you want,

the file directory :

§4§b§nShattered FAR FarLands.zip\data\minecraft\worldgen\density_function\overworld

but no matter how high the value is, the world still generate in the same shape.

 

  IS THERE ACTUALLY FARTHER LANDS?


 

YESbut quite different from the one you all know,Simply put a new variation of the OG (old game) Farlands with a high scale and factor that changes the position of the Farther and Corner Farlands into a closer location.

They start at the exacte coordinates of 2260 2260 (or 2260 -2260 ,-2260 2260 ,-2260 -2260):

[standing in the corner]

[the corner]

 

  IMPORTANT NOTES:

 - Seed:

The Farlands height variation changes depending on the seed, in simple words (you're dump if you didn't understand this line)

everytime you load a new world (unless you put the same seed, nothing will change) with the datapack, the terrain changes (distance between blocks and layers, undergrond caves and void generation …).

 

[world 1]

 

[world 2]

BIOME DOESN'T AFFECT MUCH

 

 - The Void:

From spawn to all the way to 2260, the void is easy to access cause the bedrock is entirely removed (better watch out from falling into it HEHE).

And from 2260 to infinity (rather, just 2.147 billion using the mod UltimateScaler by INF32768 ), gets replaced with deepslate mostly?

 

[spawn void]

[no bedrock]

    

SPECIAL THANKS FOR THE TWO WHO MAD ALL OF THIS POSSIBLE:

DevuProjects

- INF32768 (his mod is required for the datapack to work)

The Shattered FAR FarLands Team

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