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Pool and Billiards

Immersive, fully playable single and multiplayer pool games built entirely in Vanilla Minecraft.
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v1.3.7-mc1.21plus

File namePool-Datapack-v1.3.7-mc1.21plus.zip
Uploader
YMS2001YMS2001
Uploaded
Oct 25, 2026
Downloads
17
Size
1.3 MB
File ID
9316440
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

What's new

v1.3.7

This update introduces a fully playable Snooker bot, improves bot planning and shot selection, and adds more options for adjusting difficulty and physics accuracy.

New Features

  • Added a fully playable Snooker bot!

    • The bot aims to maximize its score while considering the difficulty of future shots.
    • Defensive shot searches are triggered when attacking options are poor or when a snooker is needed to win.
  • Added search depth 2 for bot players.

    • The bot can now simulate potential follow-up shots to make better decisions about cue-ball positioning.
    • This requires additional computation but is now practical thanks to performance optimizations introduced in previous updates.
  • Added adjustable shot-force accuracy for bot players.

    • Random variation can be applied to the bot's shot force, allowing players to adjust its difficulty.
    • Higher accuracy makes the bot more consistent, while lower accuracy introduces more imperfections.
  • Added an adjustable collision detection accuracy setting.

    • Controls how many nearby balls the physics engine checks for potential collisions.
    • Higher settings reduce the risk of missed collisions, especially when balls are tightly packed together, as in Snooker, but slightly increase computational load.
    • Lower settings are generally sufficient for normal gameplay and offer better performance.

Bot Improvements

  • Improved shot evaluation to favor more reasonable cue-ball positioning.

    • Added penalties for simulated shots involving excessive cue-ball collisions, as complex trajectories are less predictable.
    • Increased penalties for cue-ball collisions with pocket edges, where small inaccuracies can increase the risk of scratching.
    • Added gradual penalties for cue-ball positions near cushions, where subsequent shots may be more difficult.
    • These adjustments reduce the estimated value of risky follow-up opportunities without completely discouraging difficult or necessary shots, such as breaking up ball clusters.
  • Improved the bot's simulation and evaluation scheduler to reduce unexpected deadlocks and interruptions.

Technical Improvements

  • Added direct position updates using entity NBT as an alternative to teleportation-based ball movement.

    • Simplifies movement calculations, improves positioning accuracy, and reduces the number of commands needed to update ball positions.
    • In testing, average motion load decreased by 44.8%, making the new method approximately 1.8× faster.
    • However, the original teleportation method truncates small displacements, leaving a slight separation between balls. The more precise NBT method reduces this separation, potentially increasing the likelihood of balls clipping through each other due to numerical errors.
    • This feature is disabled by default. To enable it, run /function app:settings/pool/motion/use_nbt.
  • For Minecraft 1.17+, Snooker now uses marker entities instead of area effect clouds where applicable.

Other Changes

  • Removed Simulate ASAP mode.

    • Distributing simulations across multiple game ticks now provides a more practical way to manage computational load.
    • Maintaining a separate ASAP simulation path is no longer worthwhile, especially with the introduction of more advanced planning.
  • Removed the option to choose between 5 and 10 force/spin combinations per shot and the default is set to 10 combinations, simplifying bot configuration.

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