This is an independent, from-scratch implementation of the extra origins concept. It shares no code with any earlier mod of the same name and is built for Fabric 1.20.1, Fabric 1.21.1, and NeoForge 1.21.1.
The folder is both a data pack and a resource pack.
Green Thumb: holding the primary key grows the plant you look at, as bone meal would. Each use costs 20 exhaustion, as much as five hunger points, and only when the block can grow.
Photosynthesis: in daylight under open sky you gain 1 hunger and 1 saturation every second. Natural regeneration is off. Instead you heal 1 health every 2 seconds while you have food, which costs a little exhaustion.
Absorbing: standing in water or rain gives you Strength.
Flammable: fire damage is doubled.
Nectarivore: honey bottles are the only food you can eat. Items in #origins:ignore_diet are always allowed.
Magic Spores: the primary key opens a menu with the three caps. Choosing one plays the spore sound, and the active cap trails spores of its color.
| Cap |
Attack |
Speed and air speed |
Damage taken |
| Blue (default) |
-25% |
+50% |
+25% |
| Red |
+50% |
-12.5% |
+50% |
| Green |
-12.5% |
-25% |
-25% |
Infestation: holding the secondary key turns the dirt-like block you look at into mycelium, for 10 exhaustion a use.
Rooted: with Blue Cap you jump higher while sprinting on mycelium and take no fall damage when you land next to mycelium. On mycelium, Red Cap adds 0.4 attack speed and Green Cap gives full knockback resistance.
Decomposition: food gives you no status effects. That includes golden apples and suspicious stew.
Bite Sized: you are a quarter of the normal size with a hitbox half as wide, have half the health, move a little slower, reach 0.25 blocks less for entities and 1.5 for blocks, jump with two thirds of the usual strength, and hostile mobs notice you from a quarter of the usual distance. A player who swings at you and misses still hits you when you are within a quarter block of their crosshair.
Nimble: no damage from falling, flying into walls, cactus, sweet berry bushes or thorns. Cobwebs, sweet berry bushes and powder snow don't slow you, and you can walk on powder snow.
Small Appetite: you get hungry at a quarter of the usual rate.
Jockey: the secondary key rides the mob or player you look at.
All That Glitters: golden armor gives 1 extra armor on the head and feet and 2 on the chest and legs, golden tools deal 2.5 extra damage, and a gold line in the tooltip shows each bonus. Golden armor lasts as if it had Unbreaking III, golden tools as if they had Unbreaking XV.
Crossbow Master: arrows from a crossbow deal 75% more damage.
Piglin Neutrality: piglins leave you alone even without gold, and opening chests or breaking gold near them doesn't anger them. Hit one and it fights back, along with the piglins that can see it. They stay hostile for 30 seconds after the last hit, then calm down. Piglin brutes still attack on sight.
Homesick: outside the Nether you count as undead, take no fire damage, have Weakness and shake. Eating golden food stops this for 3 minutes, shown on a bar.
Golden Gluttony: you can only eat meat, golden food and items in #origins:ignore_diet. Golden food is anything in #extraorigins:piglin/golden_food, which includes #c:foods/golden where it exists.
Soul Spooked: soul fire, soul torches, soul lanterns and soul campfires within 8 blocks give you Weakness.
Radioactive: you hold three random powers. Each lasts 5 to 15 minutes and then turns into a new one, which flashes in the top left corner. Dying rerolls all three. Three bars, green, purple and gold, show the time each one has left.
Piglins don't attack anyone on their own scoreboard team, so the power uses a team called extraorigins.piglin.