No Villager Price Increase

A datapack that prevents villager prices from ever going up

What it does

In MC 26.1, the old Offers.Recipes NBT structure was removed as part of the new data-driven trading system. Price changes now come entirely from the Gossip system (reputation).

This datapack removes only the gossip entries that raise prices, every 3 seconds, on all loaded villagers — using the Gossips[{Type:"..."}] NBT path to target and delete matching entries directly, with no loop or index guessing required.

Gossip type Cause Effect on price Action
minor_negative Hitting the villager Increase Removed
major_negative Killing a villager nearby Increase Removed
minor_positive Curing a zombie villager Decrease Kept
major_positive Curing, permanent bonus Decrease Kept
trading Frequent trading Decrease Kept

Only price increases are blocked. Discounts you've earned are never touched.


Installation

  1. Drop the no-villager-price-increase folder (or the .zip) into:
    saves/<world-name>/datapacks/
  2. In-game: /reload
  3. You will see a green confirmation message in chat.

Commands

Command Effect
/function no_vp:reset_all Immediate manual reset of all villagers
/function no_vp:uninstall Clean uninstallation (run before removing files)

Uninstalling

  1. Run /function no_vp:uninstall in-game
  2. The cycle stops automatically within 3 seconds
  3. Remove the datapack folder and run /reload

Technical notes

  • Runs every 60 ticks (3 seconds) via a self-scheduling function
  • Uses an #active scoreboard flag: when uninstall removes the scoreboard, the cycle stops on its own
  • In 26.1, Offers.Recipes NBT no longer exists on villager entities — the gossip system is the only accessible data that drives price changes

The No Villager Price Increase Team

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