1.2
What's new
New Commands
/trigger version
Lets you check which version of the datapack you currently have installed — useful when you're not sure whether you're running the latest release.
/trigger random
Applies a completely random set of action bar settings in one go. Perfect if you want to quickly discover new combinations or just have fun experimenting without manually cycling through every option one by one.
/trigger show_player_head
Toggles the display of your player head icon directly inside the action bar. Hidden by default. A nice personal touch that makes the bar feel more like your own HUD.
/trigger show_facing_direction
Toggles the facing direction indicator in the action bar. Hidden by default. Useful during exploration, building, or navigation — you always know which way you're headed without having to open a map.
/trigger facing_direction_type
Controls how the facing direction is displayed:
set 0— full direction names, e.g.North,West(default)set 1— abbreviated direction names, e.g.N,W
/trigger facing_direction_advanced
Toggles intercardinal directions. Disabled by default, showing only the four cardinal directions. When enabled, directions such as North-East — or NE in abbreviated mode — are also shown, giving you a much more precise read on where you're facing.
set 0— cardinal directions only (default)set 1— cardinal and intercardinal directions
/trigger text_style
Sets the text formatting style for the entire action bar. There are 13 styles to choose from — ranging from clean default formatting, through bold and italic, all the way to combinations of underline, strikethrough, and italic at the same time. A great way to match the bar's look to your build aesthetic or simply your personal taste.
Available styles:
set 0— default formatting (default)set 1— underlineset 2— boldset 3— bold + underlineset 4— italicset 5— italic + boldset 6— italic + underlineset 7— italic + bold + underlineset 8— strikethroughset 9— strikethrough + boldset 10— strikethrough + underlineset 11— strikethrough + italicset 12— strikethrough + underline + italic + bold
Changes
/trigger display_order
The number of available element ordering variants has been massively expanded — from the previous 12 all the way up to 720 unique layouts. You can now arrange the action bar elements in virtually any configuration you can think of.
set 0— restore default orderset 1–719— choose one of the available layoutsadd <value>— offset from your current layout
This mod has no additional files

