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[DAI] MineTrigger (Data)

A DAI-powered Trigger combat training experience with Trion, role loadouts, custom weapons, projectiles, abilities, stealth, radar, mobility, and a dedicated training world.
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MineTrigger_Data_v0.4.3.zip

File nameMineTrigger_Data_v0.4.3.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 19, 2026
Downloads
5
Size
220.1 KB
File ID
8687998
Type
R
Release
Supported game versions
  • 26.2

What's new

MineTrigger v0.4.3

Combat & Trigger System Update

Attacker Force Blaster

  • Replaced the Attacker kit's old slot 2 weapon with a dedicated Force Blaster.
  • The Force Blaster is designed as a short-range utility sidearm rather than a damage weapon.
  • Deals only 1 damage.
  • Applies strong knockback to struck entities.
  • Intended for:
    • Creating space
    • Breaking enemy pressure
    • Repositioning targets
    • Setting up melee attacks
  • Uses its own MineTrigger item identity instead of reusing another gun.

Projectile Improvements

  • Improved Asteroid, Hound, and Egret projectile collision handling.
  • Fixed projectiles failing to properly register against Training Trion Soldiers.
  • Projectile collision now works more reliably against stationary practice targets.
  • Existing projectile travel, range, block collision, and impact behavior remain intact.

Training Dummy Improvements

  • Training Trion Soldiers now properly receive damage from MineTrigger projectiles.
  • Increased training dummy health to 1000 HP.
  • Dummies can now be used for extended combat testing without being destroyed after only a few shots.
  • Training targets remain compatible with:
    • Asteroid
    • Hound
    • Egret
    • Force Blaster
    • Existing melee Triggers

Trion System Overhaul

  • Increased player starting Trion to 1000.
  • Increased default Trion to 1000.
  • Increased maximum Trion to 1000.
  • Existing players with older lower Trion limits are migrated to the new baseline.
  • Players now begin with:
    • 1000 / 1000 Trion
  • Designed to allow substantially longer combat sessions without constantly running out of Trion.

Trigger Control Hotbar Layout

Added dedicated Trigger lifecycle items directly to the hotbar.

Slot 7

  • Trigger On while the player's Trion body is inactive.
  • Trigger Off while the player's Trion body is active.
  • The item automatically changes according to the current Trigger state.

Slot 8

  • Intentionally left empty.
  • Creates visual and functional separation between Trigger controls and the emergency Bail Out slot.

Slot 9

  • Bail Out while Trigger On is active.
  • Remains the dedicated emergency exit position across all active combat kits.

Trigger Lifecycle

The active layout now follows:

Combat Items → Trigger Control → Empty Slot → Bail Out

  • Trigger On activates the player's selected Trigger Set.
  • Trigger Off intentionally ends the Trion body and returns the player to standby.
  • Bail Out remains the emergency termination/return action.
  • Resume and loadout restoration continue rebuilding the appropriate hotbar based on the player's Trigger state.

Kit Updates

Attacker

  • Kogetsu
  • Force Blaster
  • Shield
  • Grasshopper
  • Bagworm
  • Trigger On / Off
  • Bail Out

Shooter

  • Asteroid
  • Hound
  • Shield
  • Grasshopper
  • Bagworm
  • Trigger On / Off
  • Bail Out

Sniper

  • Egret
  • Chameleon
  • Shield
  • Grasshopper
  • Bagworm
  • Trigger On / Off
  • Bail Out

All-Rounder

  • Kogetsu
  • Asteroid
  • Shield
  • Grasshopper
  • Bagworm
  • Trigger On / Off
  • Bail Out

Previous v0.4 Improvements Preserved

  • Border Wheel custom MineTrigger interface.
  • Custom Trigger items.
  • Dedicated item-use reactions.
  • Visible Asteroid, Hound, and Egret projectiles.
  • Projectile block/entity collision.
  • Grasshopper Bail Out protection.
  • Custom loading and intro presentation.
  • MineTrigger-owned menu flow.
  • Trigger Holder lifecycle.
  • Existing save compatibility.

Compatibility

  • Remains compatible with DAI 1.9.9.
  • Existing MineTrigger saves remain supported.
  • Stable minetrigger managed-pack identity is preserved.
  • Existing progression, loadout selection, and player state remain compatible.

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