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Me, the Zombie!

Play as a sentient undead and enjoy all its perks and drawbacks!
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Me, the Zombie! for 26.3 ver. 0.7.0.zip

File nameMe-the-Zombie-for-26.3-ver.-0.7.0.zip
Uploaded
Nov 11, 2026
Downloads
6
Size
359.7 KB
File ID
9560084
Type
R
Release
Supported game versions
  • 26.3

What's new

0.5.0 to 0.5.2: Experimental feeding and healing

  • Added healing through suitable food consumed by undead mobs.

  • Introduced direct feeding through item interaction.

  • Some experimental builds broke mob neutrality, causing previously allied zombies, skeletons, spiders, creepers, and endermen to attack players again.

  • Version 0.5.2 also introduced slow, awkward following with repeated hopping.

0.6.0: Feeding rebuilt on the stable foundation

  • Rebuilt from the working 0.4.1 version to restore its faction behavior and smooth, fast following.

  • Replaced the previous interaction method with crouching while looking directly at a nearby creature and holding suitable food.

  • Added support for feeding from either hand, with another portion offered every half second.

  • Each consumed item restores up to one heart without exceeding maximum health.

  • Direct feeding does not consume food when the creature is already fully healed.

  • Zombies use meat, rotten flesh, fish, and rabbit stew. Skeleton variants use milk, bones, bone meal, and bone blocks.

  • Preserved the original lure foods and dropped food consumption.

0.7.0: Equipment, forgiveness, expanded diets, and transformations

  • Humanoid zombies and skeleton variants can pick up armor and weapons regardless of the usual difficulty based pickup chance. Vanilla equipment selection still applies.

  • Allied mobs forgive player attacks after approximately thirty seconds without another hit. Continued pursuit does not extend the timer; a fresh hit restarts it.

  • Creepers no longer hunt animals or join assistance attacks. They remain neutral until attacked and become neutral again when their retaliation period expires.

  • Spiders and cave spiders can be lured, fed, and healed with meat or chicken eggs. They also consume meat dropped by their prey.

  • Endermen can be lured, fed, and healed with chorus fruit.

  • Fixed empty containers disappearing during direct feeding. Milk returns a bucket to the player's inventory; rabbit stew returns a bowl.

  • Adult living piglins and hoglins actively target the opposing faction when visible and not already fighting.

  • Player kills turn zombies, husks, drowned, zombie villagers, and zombified piglins into skeletons.

  • Player kills turn endermen into wither skeletons and zombie horses into skeleton horses.

  • These new transformations also support player projectile kills. Existing infection rules remain restricted to infectious melee attacks.

  • Preserved normal loot and equipment drops without copying equipment onto replacements. Names and supported horse ownership, tame state, and age are retained.

  • Upgrading to 0.7.0 requires a complete world or server restart. /reload alone is insufficient.

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