Me, the Zombie! for 26.3 ver. 0.7.0.zip
What's new
0.5.0 to 0.5.2: Experimental feeding and healing
Added healing through suitable food consumed by undead mobs.
Introduced direct feeding through item interaction.
Some experimental builds broke mob neutrality, causing previously allied zombies, skeletons, spiders, creepers, and endermen to attack players again.
Version 0.5.2 also introduced slow, awkward following with repeated hopping.
0.6.0: Feeding rebuilt on the stable foundation
Rebuilt from the working 0.4.1 version to restore its faction behavior and smooth, fast following.
Replaced the previous interaction method with crouching while looking directly at a nearby creature and holding suitable food.
Added support for feeding from either hand, with another portion offered every half second.
Each consumed item restores up to one heart without exceeding maximum health.
Direct feeding does not consume food when the creature is already fully healed.
Zombies use meat, rotten flesh, fish, and rabbit stew. Skeleton variants use milk, bones, bone meal, and bone blocks.
Preserved the original lure foods and dropped food consumption.
0.7.0: Equipment, forgiveness, expanded diets, and transformations
Humanoid zombies and skeleton variants can pick up armor and weapons regardless of the usual difficulty based pickup chance. Vanilla equipment selection still applies.
Allied mobs forgive player attacks after approximately thirty seconds without another hit. Continued pursuit does not extend the timer; a fresh hit restarts it.
Creepers no longer hunt animals or join assistance attacks. They remain neutral until attacked and become neutral again when their retaliation period expires.
Spiders and cave spiders can be lured, fed, and healed with meat or chicken eggs. They also consume meat dropped by their prey.
Endermen can be lured, fed, and healed with chorus fruit.
Fixed empty containers disappearing during direct feeding. Milk returns a bucket to the player's inventory; rabbit stew returns a bowl.
Adult living piglins and hoglins actively target the opposing faction when visible and not already fighting.
Player kills turn zombies, husks, drowned, zombie villagers, and zombified piglins into skeletons.
Player kills turn endermen into wither skeletons and zombie horses into skeleton horses.
These new transformations also support player projectile kills. Existing infection rules remain restricted to infectious melee attacks.
Preserved normal loot and equipment drops without copying equipment onto replacements. Names and supported horse ownership, tame state, and age are retained.
Upgrading to 0.7.0 requires a complete world or server restart.
/reloadalone is insufficient.
This mod has no additional files

