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JK's BedWars ToolPack

Makes it easy to create your own bedwars!

File Details

jkbw v1.1 For MC1.21.11.zip

  • R
  • Mar 22, 2026
  • 617.70 KB
  • 44
  • 1.21.11

File Name

jkbw v1.1 For MC1.21.11.zip

Supported Versions

  • 1.21.11
  • This version is not compatible with v1.0.

Changes

  • Removed Traditional Chinese due to lack of maintenance effort.
  • Optimized hit detection; death messages now match vanilla behavior.
  • Fixed & balanced fireball cooldown.
  • Rotating item trident: now enchanted with Loyalty III + Unbreakable.
  • Bridge egg now places blocks with delayed paving.
  • Tracking compasses for Classic/XP Mode are separated from Special Item page.
  • Special item names now use formatted display names instead of vanilla default names.
  • Creative Mode players are no longer invisible.
  • Game start countdown reduced from 15s to 10s; the game will check map's initialization first.
  • Fixed bug where shop/team chests might fail to auto-switch in URF (Resource Mode) + Patpat (Experimental Mode).
  • Improved duplicate removal range when placing Global Resource Points.
  • Multiple players near team resource nodes now gain same resources stack at sametime (previously, there's only one stack).
  • Added stair material setting in the top-right inventory UI when placing Global Resource Points.

Additions

  • Menu: can control Player Settings now.
  • Control Panel: Potion Type Switch + Glide Mode.
  • Delete-Global Point, resolves the issue where re-enabling a deleted map still triggers "too close" errors.
  • Experimental Mode: Color Blind, all players have the same white name tags, armor, and blocks.
  • Team Upgrades (Classic/XP Mode): added Knockback enchantment (default: disabled); maximum purchase level configurable within Container Chunk (range: 0~5, 0 = disabled).
  • Added few new kill notifications.

Technical Optimizations

  • Datapack folder refactored + numerous performance improvements.
  • Scores now stored via virtual entities instead of text display entities.
  • Removed all constant load chunks; only requires player render distance >= map diameter.
  • Massive explosion mechanic optimization.
  • Adjusted attack speed for 1.8-style combat (using custom enchantments), so now entering the datapack world will hint you for "Experimental Settings".