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Nether Star Enchantments

Selfish beacon powers! (portable beacon effects on your gear)

Nether Star Enchantments

Portable beacon effects on your gear, …

… a selfish beacon.

In PvP / PvE, classic beacons are often underused: the range is limited and moving a full pyramid is tedious. These enchantments bring beacon-like powers directly onto your equipment. No structure required. Just wear or hold the right item, keep enough XP levels and the effect applies to you.


Concept

Each enchantment mimics a beacon primary effect, with two important twists:

  1. Personal only — the effect applies to the wearer / holder, not to nearby players.
  2. XP gate — most effects require a minimum player XP level (typically 30, or 40 for Conduit), similar in spirit to the cost of powering a real beacon.

Some also carry a small drawback (reduced interaction range) so they stay balanced for late-game / PvP use.

Anvil cost is high (40) for most of them — they are end-game upgrades.


Crafting

All "of the Nether" items are made on a smithing table:

Result Base Template Addition Enchantment
Bottes of the Nether Netherite Boots Nether Star Beacon payment block* Speed I
Jambières of the Nether Netherite Leggings Nether Star Beacon payment block* Jump Boost I
Plastron of the Nether Netherite Chestplate Nether Star Beacon payment block* Resistance I
Casque of the Nether Netherite Helmet Nether Star Beacon payment block* Regeneration I
Épée of the Nether Netherite Sword Nether Star Beacon payment block* Strength I
Pioche / Hache / Pelle / Houe of the Nether Matching netherite tool Nether Star Beacon payment block* Haste I
Carapace of the Deep Turtle Helmet Conduit Sea Lantern Conduit I + Turtle I

* Beacon payment blocks: Iron, Gold, Emerald, Diamond or Netherite block.

Crafted items are marked epic rarity and come with a short lore line.

Smithing with a Nether Star

The smithing recipe resets the item: previous enchantments are removed and only the Nether Star enchantment remains.

Unlike a Netherite upgrade (which copies everything from the base item), this is a full re-infusion.

To combine with other enchantments, either:

  • Run a second item through the smithing table, then merge the two on an anvil;
  • Apply the Nether Star enchantment first on a clean item, then add the other enchantments on an anvil as usual.

Speed

Grants Speed while you are not in water or lava.

  • Supported: Boots
  • Max level: 3
  • XP required: 30
  • Trigger: continuous (tick)
Level Amplifier
1 Speed I
2 Speed II
3 Speed III

Jump Boost

Grants Jump Boost.

  • Supported: Leggings
  • Max level: 3
  • XP required: 30
  • Trigger: continuous (tick)
Level Amplifier
1 Jump Boost I
2 Jump Boost II
3 Jump Boost III

Haste

Grants Haste when you mine a block.

  • Supported: Tools (#minecraft:enchantable/mining_loot)
  • Max level: 3
  • XP required: 30
  • Trigger: on block hit
  • Drawback: reduced block interaction range (−0.5 per level, up to −1.5)
  • Incompatible with: damage exclusive set (Sharpness, etc.)
Level Amplifier Duration
1 Haste I ~15 s
2 Haste II ~15 s
3 Haste III ~15 s

Strength

Grants Strength when you attack.

  • Supported: Weapons
  • Max level: 3
  • XP required: 30
  • Trigger: on attack
  • Drawback: reduced entity interaction range (−0.5 per level, up to −1.5)
  • Incompatible with: damage exclusive set
Level Amplifier Duration
1 Strength I ~15 s
2 Strength II ~15 s
3 Strength III ~15 s

Resistance

Grants Resistance when you are attacked.

  • Supported: Chestplate
  • Max level: 3
  • XP required: 30
  • Trigger: when hit
Level Amplifier Duration
1 Resistance I short
2 Resistance II short
3 Resistance III short

Regeneration

Grants Regeneration when you are attacked.

  • Supported: Helmet
  • Max level: 3
  • XP required: 30
  • Trigger: when hit
Level Amplifier Duration
1 Regeneration I short
2 Regeneration II short
3 Regeneration III short

Conduit

Grants Conduit Power while you are in water.

  • Supported: Helmets
  • Max level: 1
  • XP required: 40
  • Trigger: continuous while submerged

Turtle

Applies Slowness II when you stand still out of water (turtle-shell behaviour on land).

  • Supported: Turtle Helmet only
  • Max level: 1
  • Usually paired with Conduit via the Carapace of the Deep recipe

Notes

  • Effects only apply to the player wearing / holding the item (true selfish beacon).
  • Keep your XP level high enough or the effects stop.
  • High anvil cost makes them expensive to transfer or upgrade.
  • Designed for late-game survival, adventure maps and PvP/PvE where a full beacon pyramid is impractical.

The Nether Star Enchantments Team

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