Nether Star Enchantments
Portable beacon effects on your gear, …
… a selfish beacon.
In PvP / PvE, classic beacons are often underused: the range is limited and moving a full pyramid is tedious.
These enchantments bring beacon-like powers directly onto your equipment.
No structure required. Just wear or hold the right item, keep enough XP levels and the effect applies to you.
Concept
Each enchantment mimics a beacon primary effect, with two important twists:
- Personal only — the effect applies to the wearer / holder, not to nearby players.
- XP gate — most effects require a minimum player XP level (typically 30, or 40 for Conduit), similar in spirit to the cost of powering a real beacon.
Some also carry a small drawback (reduced interaction range) so they stay balanced for late-game / PvP use.
Anvil cost is high (40) for most of them — they are end-game upgrades.
Crafting
All "of the Nether" items are made on a smithing table:
| Result |
Base |
Template |
Addition |
Enchantment |
| Bottes of the Nether |
Netherite Boots |
Nether Star |
Beacon payment block* |
Speed I |
| Jambières of the Nether |
Netherite Leggings |
Nether Star |
Beacon payment block* |
Jump Boost I |
| Plastron of the Nether |
Netherite Chestplate |
Nether Star |
Beacon payment block* |
Resistance I |
| Casque of the Nether |
Netherite Helmet |
Nether Star |
Beacon payment block* |
Regeneration I |
| Épée of the Nether |
Netherite Sword |
Nether Star |
Beacon payment block* |
Strength I |
| Pioche / Hache / Pelle / Houe of the Nether |
Matching netherite tool |
Nether Star |
Beacon payment block* |
Haste I |
| Carapace of the Deep |
Turtle Helmet |
Conduit |
Sea Lantern |
Conduit I + Turtle I |
* Beacon payment blocks: Iron, Gold, Emerald, Diamond or Netherite block.
Crafted items are marked epic rarity and come with a short lore line.
Smithing with a Nether Star
The smithing recipe resets the item: previous enchantments are removed and only the Nether Star enchantment remains.
Unlike a Netherite upgrade (which copies everything from the base item), this is a full re-infusion.
To combine with other enchantments, either:
- Run a second item through the smithing table, then merge the two on an anvil;
- Apply the Nether Star enchantment first on a clean item, then add the other enchantments on an anvil as usual.
Speed
Grants Speed while you are not in water or lava.
- Supported: Boots
- Max level: 3
- XP required: 30
- Trigger: continuous (tick)
| Level |
Amplifier |
| 1 |
Speed I |
| 2 |
Speed II |
| 3 |
Speed III |
Jump Boost
Grants Jump Boost.
- Supported: Leggings
- Max level: 3
- XP required: 30
- Trigger: continuous (tick)
| Level |
Amplifier |
| 1 |
Jump Boost I |
| 2 |
Jump Boost II |
| 3 |
Jump Boost III |
Haste
Grants Haste when you mine a block.
- Supported: Tools (
#minecraft:enchantable/mining_loot)
- Max level: 3
- XP required: 30
- Trigger: on block hit
- Drawback: reduced block interaction range (−0.5 per level, up to −1.5)
- Incompatible with: damage exclusive set (Sharpness, etc.)
| Level |
Amplifier |
Duration |
| 1 |
Haste I |
~15 s |
| 2 |
Haste II |
~15 s |
| 3 |
Haste III |
~15 s |
Strength
Grants Strength when you attack.
- Supported: Weapons
- Max level: 3
- XP required: 30
- Trigger: on attack
- Drawback: reduced entity interaction range (−0.5 per level, up to −1.5)
- Incompatible with: damage exclusive set
| Level |
Amplifier |
Duration |
| 1 |
Strength I |
~15 s |
| 2 |
Strength II |
~15 s |
| 3 |
Strength III |
~15 s |
Resistance
Grants Resistance when you are attacked.
- Supported: Chestplate
- Max level: 3
- XP required: 30
- Trigger: when hit
| Level |
Amplifier |
Duration |
| 1 |
Resistance I |
short |
| 2 |
Resistance II |
short |
| 3 |
Resistance III |
short |
Regeneration
Grants Regeneration when you are attacked.
- Supported: Helmet
- Max level: 3
- XP required: 30
- Trigger: when hit
| Level |
Amplifier |
Duration |
| 1 |
Regeneration I |
short |
| 2 |
Regeneration II |
short |
| 3 |
Regeneration III |
short |
Conduit
Grants Conduit Power while you are in water.
- Supported: Helmets
- Max level: 1
- XP required: 40
- Trigger: continuous while submerged
Turtle
Applies Slowness II when you stand still out of water (turtle-shell behaviour on land).
- Supported: Turtle Helmet only
- Max level: 1
- Usually paired with Conduit via the Carapace of the Deep recipe
Notes
- Effects only apply to the player wearing / holding the item (true selfish beacon).
- Keep your XP level high enough or the effects stop.
- High anvil cost makes them expensive to transfer or upgrade.
- Designed for late-game survival, adventure maps and PvP/PvE where a full beacon pyramid is impractical.