
Restate
Instantly dye or bleach placed blocks, and strip fences and walls connections.
- 3
- September 18, 2026

Restate
Instantly dye or bleach placed blocks, and strip fences and walls connections.
- 3
- September 18, 2026
This datapack lets lit campfires, candles, torches, lanterns and other supported blocks absorb potion effects and grant them to nearby entities, with matching colored particles.
Effects can be added by using a potion directly, throwing a potion or firing a Tipped Arrow. Incenses can hold multiple effects at once, each with its own remaining duration.
Looking at an incense while holding a supported item shows the available interaction in the actionbar.
By default:
Flaming Arrows, Fireballs and Lightning Bolts can also prime incenses.
Use /function incensed:_config to configure:
Settings are divided into General, Default Incenses, Feedback and Debug screens. Each setting can be reset individually, or the entire configuration can be restored to its defaults.
The Default Incenses screen can automatically initialize matching blocks as soon as they are placed.
Rules are checked in order, with the last matching rule taking priority. Each rule can:
-1 for infinite.By default, configured effects become active immediately and later sources merge into them. Force controls can make the global Priming and Effect modes override every rule.
No default rules are enabled automatically. The in-game help includes a ready-to-use infinite Regeneration campfire example.
The general priming requirement can be set to Never, Once or Always.
By default, an ordinary incense only needs to be primed before receiving its first effect, and priming lasts for 60 seconds. Negative priming durations remain active indefinitely.
Appending is enabled by default, so different effects and amplifier levels are stored separately. Matching effects with the same amplifier combine their remaining durations.
Blaze Powder extends every stored effect by 60 seconds by default, with a configurable multiplier for each effect.
When an incense contains multiple effects, its particles cycle through their colors at the configured Particle Cycle interval. Potions with a custom color use that color instead.
Incenses apply effects to entity types in #incensed:affected_entities.
Players are included by default. Add mobs or other supported entity types to the tag to let them receive incense effects as well.
Edit #incensed:incensable to change which blocks can become incenses.
The item and entity-type versions of #incensed:effect_sources control supported effect sources, while #incensed:affected_entities controls which entities receive effects.
Additional tags control:
Players and mobs can also transfer their active effects through contact when added to the entity-type effect-source tag, but none are included there by default.
If you ever need to remove the datapack, use /function incensed:uninstall to remove its persistent data.
In future updates, I plan to expand incense customization with more interactions and config options, such as:
Instantly dye or bleach placed blocks, and strip fences and walls connections.
Instantly dye or bleach placed blocks, and strip fences and walls connections.