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Improved Happy Ghast

Allows players to create a not-wandering, faster, smaller, silenced Happy Ghast, get damage alerts and even summon it back in survival using items.

Improved Happy Ghast

➜ The mod version of this data pack can be found here

Allows players to create a not-wandering, faster, smaller, silenced Happy Ghast, get damage alerts and even summon it back in survival using items.

Makes the Happy Ghast usable again while staying balanced and survival-friendly.

Installation

After adding the data pack/mod to your world or server, you should be able to open the about panel, which is fully controllable with the mouse:

/function improved_happy_ghast:about

about_panel

Usage

The above-mentioned improvements can be done by right-clicking the Happy Ghast with certain items in the mainhand of the player. As a confirmation, the player will see particles and hear a subtle sound cue. To revert these changes, just repeat the mentioned steps again.

Behavior Adjustments

Happy Ghasts also keep their riders underwater instead of forcing a dismount.

Disable Wandering

Item: Brush

Right-clicking and applying

brush-ghast

Not following snowballs and not-wandering

noai

Increasing Speed

Item: Cookie

Right-clicking and applying

cookie-ghast

Faster, measured in-game speed at ~10b/s

fast

Reducing Size

Item: Brown Mushroom

Right-clicking and applying

mushroom-ghast

Compared to a normal one on the right

smol

Silencing

Item: Honey Bottle

Right-clicking and applying

bottle-ghast

Now silent

silent

Summoning Back

Item: Goat Horn (bound)

Right-clicking and applying

horn-ghast

Summoned to your side, even across dimensions

summoned

Damage Alerts

Item: None (always active)

While riding

riding-hurt

While away as tamed owner

tamed-hurt

Contributing & Issues

I warmly welcome:

  • Bug reports
  • Feature requests
  • Pull requests

Please open issues or PRs on GitHub.

License

This project is licensed under the LGPLv3 License. See LICENSE for details.

The Improved Happy Ghast Team

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Hi, I have skills in programming with Rust and Svelte btw

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