§4Hatred 6.4.zip
What's new
Additions:
added 2 new structures: small bunker and elevated water tank, with 7 variants combined
added 13 paintings
added 6 new guns: AN94, Saiga-12, CZ-75 auto, m1 garand, FAMAS and Rsh-12 (AN94 and Saiga-12 are only accessable by command)
added dog tag
added 12 new foods
Zombie loot/stats massive rebalance
Guns now do significantly less damage on players, making room for a more interactive PvP experience rather than a 1-shot fest
!!! Shotguns now need dedicated ammo ON offhand in-order to work, this was due to an unfixable major issue !!!
Explosive guns now need dedicated ammo to be consistent (mainly due to shotgun)
Ammunition should be overall decreased, will be keep on watch.
Changed guns viewmodels to be closer to center for less akward look
Zombie scale function no longer work with a variable and "store", instead use look-up for giga performance boost considering this affect every zombie
Reworked key system, can no longer reuse keys for most.
Balance changes:
Zombies have less health and adjusted loot numbers
Pillagers have 60% more health, with 40% more on top for hard difficulty
Reworked gun damage formula, now grow exponentially with each firepower level, numbers are decreased on player.
Rifles, pistol, smg, lmg and hmg are expected to be stronger
Shotgun has less spread and more pellets
Gun types are less dependance of consumption enchantment
Barrage radio damage increased by 200%
Fire aspect burn duration +50% for all levels
Refining has much much weaker effect on items now, except for shields.
Tripled pain pill and variants duration.
Sleeping doesn't immediately cure critical injury, but speed up recovery. Overnight skip still instantly heal.
Medkit and variants cure critical injury.
Adrenaline level 1 only stack up to 2, but has death protection (totem effect).
Adrenalines now grant 100% damage protection upon death protected for 1 second.
Adrenalines death protection grant short timed but very large absorption value.
General zombie now shoot flares, spawn condition changed in player favour.
Nerfed supply runner loot, now has it's own loot pool instead of depending on actual supply drop.
Fix:
Abusable infinite ammo.
Shotgun now break slower similar to other guns.
Simplify some mechanisms for performance.
Setting item given every time loading in.
Incendiary grenade can't set mob to fire in rain, it won't be fixed (due to performance) but instead still do damage.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects