Hatred 6.3.zip
What's new
Additions:
Added 1 structure out of 5, this was very time consuming to make. More than anticipation.
Added injury system.
Added grenades.
Added 4 enchants.
Added custom items, recipes and weapons.
Added Setting item, grant at first load for customizing datapack.
Added apocalypse zombie spawn - increase zombie spawn ridiculously, find it in Setting
Added zombie no armor command functionality, increase FPS by up to 10x at large zombie (tested at 1000 zombies).
Balance - important:
Decreased zombie food drop by 80%
Decreased zombie non-weapon drop by 40%
Some skill are faster to obtain.
Fixes - major issues:
Futher patch weapon merging.
Pillagers vs zombies beefing making knockback, red blink stay the same.
Sleeping mechanism fixes.
(nearly) Full patch notes / devlog:
added injury system, reaching certain health threshold will give their respective debuffs
custom explosive items now have smokes that went off at blast for visual
reduce pillager spawn rate significantly
reduce pillager health significantly ~30-50%, easy and normal difficulty has less projectile and explosion resistance.
supply drop changed to drop in 2 days initially from 3 days, after which it will drop every 4 days
added setting panel: /function hatred:admin/setting
added apocalypse setting, increase zombie spawn ridiculously (and laggy aswell)
zombies have different size multiplier now, essentially random size from short to tall
added grenades: impact grenade, frag grenade with 2 upgraded variant, molotov, incendiary grenade
added short/long weapon which have reach:attack speed scaling
added burst shot enchantment
added knockback resistance to fortify and impact mitigation enchant (both are for shields)
buffed axe's unique offensive enchantments
added collateral damage enchantment for pickaxe
nerfed pickaxe's single target damage enchantments
axe and pickaxe as a weapon will have a rework in the next major patch
added cup, plate, bowl and mug. Smash them into mobs deal damage, killing most zombies instantly.
added wooden key
added cook book, similar to blueprints, you can learn how to cook more special foods!
added beer, can be smashed.
added meat stew, vegetable stew, mixed stew and leftover stew
added fork, spoon and kitchen knife
added pitchfork and rake
by introduction it means it was already there, just unaccessable.
introduced cooked egg that are made when put egg into furnace (forgot to note in hatred 6.2)
introduced wine, can be smashed.
introduced gas can - perhaps serve some niche purpose, very rare.
introduced battery - doesn't do a thing yet, but contain tag for perhaps future use, rare.
mobs with custom on-hand items no longer drop those visual only items.
zombie loot:
won't drop their current equipment
baby zombie now won't drop certain items
decrease food drop significantly by ~82%, (100% -> 18% avg), you shouldn't be able to live of zombies drop.
decrease all other non-gun/bullet loot by ~40%
blood moon event aidrop now drop 33% less loots
worked on cleaning up files/codes/language and readability ect
supply drop code changed for easier maintenance
resilience skill tree now is easier to advance ( 250% faster at last level)
An utopia skill tree now has 2 more way to progress for faster and less linear progression, the amount of needed points remain the same.
chocolate bar food: 2 -> 1
chemical katana slight texture change
serrated axe removed from loot pool, preparing for next big weapon rework
baseball bat based textures are changed
now start at day 0 for loading the first time, couldn't remember if day 1 was intended
changed some sentences used in the datapack
overkill max enchant levels 3 -> 2 for normal enchanting
FIX:
further patch weapon merging for unintended enchants
zombie armor disabled now return 0 instead of returning to placeholder, both are to stop them from getting armor
animation for craftable bandages
pillagers vs zombies, now they'd still blink red for aggro but no longer taking seemingly useless knockback. This is fixed by changing damage type to "starve" which has no inherent knockback.
pillager dropping item on their hand
sleeping buff does not work and sleeping with normal playersleepingpercentage doesn't work in day extension time
guns related enchantment are now applied on mainhand instead of both off-main hands
if leave during a specific time of the day [very early morning to be exact], the day count will add even if it was counted.
industrial drill now use animated sprite instead of the static place holder sprite, this weapon isn't accessable through normal mean anyway.
barrage radio blueprint give the wrong recipe
fixed "replace" setting when allow normal overworld mob to spawn, stop working after day 35
add zombie no armor setting functionality, technically a lag fix for poor pc XD (excel in insanely (thousands) high zombie swarm (up to x10 fps idk) but still want to have datapack functionality)
scrapped:
candy bag, im not good enough to draw it appealing, ended up making a bag with colors inside
some are not listed before this category were born, or just was just a mere thought not worth turning on the e-note.
incapacitation was a really developed concept and coded, however was scrapped because it was impossibly complex to finish due to totem of undying interaction.
accuracy and inaccuracy at somepoint where considered, however it was later deemed impossible because the custom enchant description that i thought it could enable it, couldn't
thoughts of adding more low-tier pistols but couldn't think of how to make them standout from the existing ones except for aesthetic, which would be severely underwhelming imo.
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