Forevercraft

treasure, Every world has loot. This one has dreams. Infinite Castle, 13 skill trees, 250 quests, cooking, guilds, marriage, buddy system, gacha, black market, 904 lore discoveries, custom day cycles, world events, and dozens more.

File Details

Forevercraft-Beta

  • R
  • Apr 5, 2026
  • 14.98 MB
  • 34
  • 26.1.1

File Name

Forevercraft-Java-26.1.zip

Supported Versions

  • 26.1.1

# Forevercraft v26.1 — Major Bug Fix & Optimization Update

## Bug Fixes (~200 bugs fixed)

### Critical Fixes
- **Story Mode**: Convergence rewards now properly granted (were silently skipped due to variable clear order)
- **Story Mode**: Ch1 "Open the Codex" step now detects properly (missing hook added)
- **Story Mode**: Branch 7 infinite recursion loop fixed with guard tag
- **Story Mode**: 48 non-monotonic quest thresholds fixed (steps auto-completing out of order)
- **Story Mode**: 50+ phantom scoreboards mapped to real system equivalents
- **Story Mode**: Ch50 Legend's Crown enchantment format fixed
- **Spirit Weapons**: All 14 weapon abilities now last correct duration (double timer decrement removed)
- **Infinite Castle**: Boss floors no longer spawn 5x bosses (wave gate added)
- **Alchemy System**: Potions are now actually given after completing the minigame (dispatch implemented for all 21 recipes)
- **Quest Book**: Free reroll exploit patched (options now persist until paid reroll or daily reset)
- **Companions**: Pet sharing bug in multiplayer fixed (ID verification added to 100+ files)
- **Quest System**: Tier 5/6 quests no longer auto-complete from lifetime stats (delta tracking added)
- **Advancement Rewards**: Iron gate check now properly registered (all crate rewards were blocked)

### High Priority Fixes
- **Companions**: 6 gacha-exclusive companions (Starweaver, Somnia, Lunar Moth, Nebula Kit, Twilight Hare, Dreamstag) now have working passive abilities on level-up
- **Companions**: `weather clear` no longer fires on every pet unsummon
- **Night Terrors**: Inscription stone ward now works (was checking wrong entity tag)
- **Trophies**: World Explorer and Lore Keeper trophies now earnable (wrong scoreboard names fixed)
- **Dream Rank**: Mob kills and crates opened now properly contribute to rank calculation
- **Convergence**: Modifier ID fixed across all files (ghost +2.0 DR modifier no longer persists)
- **Raids**: Boss ability timers now properly registered
- **Grand Forge**: Phase 4 kill tracking now works
- **Guilds**: Guild rank progression and merchant XP now functional

### Moderate Fixes
- **Biome Journal**: Biome 24 correctly displays as "Windswept Hills" across all systems
- **Milestones**: Percentage calculations use correct constant scoreboard
- **PvP**: Ashcrown resistance aura and Lifewoven sanctuary no longer buff opponents
- **Codex Hub**: Session Recap click no longer uses stale values
- **Version Compliance**: All remaining old SNBT, enchantment, equipment, and click event formats updated to 26.1

### Quality Fixes
- **Story Mode**: quest_goal display corrected in 430+ chapter start files
- 30+ schedule calls given `replace` keyword (prevents stacking on /reload)
- 32 advancement files identified for predicate format modernization
- Debug tellraw messages removed from production code

### Blueprint System Fixes
- **T3 Blacksmith**: Fixed reference mismatch (`blacksmith` -> `blacksmith_forge`)
- **T3 Bridge**: Fixed reference mismatch (`bridge` -> `stone_bridge`)
- **T7 Harbor**: Fixed reference mismatch (`harbor` -> `harbor_complex`)
- **Confirm**: Added collision re-check at confirm time (world could change during 30s preview window)
- **T7 Materials**: Fixed reagent overclear — now takes 3 total across types instead of 3 from each (was consuming up to 9)
- **Preview Tick**: Fixed schedule stacking (`append` -> `replace`)

## New Content
- **Story Mode**: 370+ files created for branch chapters (narratives, objectives, check files)
- **Branch 7**: Compatibility shim added for universal completion system integration
- **Branch 8**: 192 files created (48 check + 144 objective files)

## Performance Optimizations
- **Dream Rank**: Existence gate added (skips 70+ scoreboard ops when server is empty)
- **Raid Bosses**: `return run` dispatch saves 12 score checks per tick during fights
- **World Bosses**: `return run` dispatch saves 10 score checks per second
- **Wild Companions**: Follow carrier throttled from every tick to every 3 ticks (67% reduction)
- **Showcase Aura**: Existence gate skips 6 entity scans/sec when no story players active
- **Craft Rate**: Player gate prevents recalculation on empty server
- **Forage/Prospect**: 16-command NBT distance calculation replaced with 1-command entity distance check
- **Buddy System**: 5 entity+predicate scans consolidated to 1 per player per second
- **Guild Buffs**: Attribute modifiers cached by rank (zero attribute ops in steady state)
- **Inscription**: Resonance detection skips remaining 9 checks after first match
- **Craft Affinity**: Permanent tick gated to stage 7 players only
- **Raid Boss Init**: 6 redundant entity checks removed from child tick functions