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Elemental Harmony

Attune to Tide, Ember, Gale and Stone as you explore. Fill your charge, unleash an Elemental Surge, craft the Harmony Charm

 Overview

The world itself becomes your power source. Elemental Harmony adds a living attunement system: where you stand decides what you become. Swim, burn, climb or delve, and each element charges up. Fill one to 100 and unleash a 30-second Elemental Surge.

 

100% vanilla data pack. No mods, no resource pack, no dependencies.

 

The Four Elements

Tide - charges in water or open-sky rain. Surge: Water Breathing, Dolphin's Grace, Conduit Power.

 

Ember - charges when you are on fire, in the Nether, or standing in fire, lava or campfires. Surge: Fire Resistance, Strength, and undead within 5 blocks are set ablaze.

 

Gale - charges at Y 100 and above with sky access. Surge: Slow Falling, Jump Boost III, Speed II.

 

Stone - charges deep underground (Y 0 or lower), out of water. Surge: Resistance II, Haste II, Night Vision.

 

Charge gains 5 per second in the right place, and other elements slowly drain. Plan your route: a mountaintop storm charges Gale, a rainy coast charges Tide.

 

The Harmony Charm

Craft it shapeless: Echo Shard + Heart of the Sea + Blaze Powder + Feather + Amethyst Shard. Hold it in your off-hand to double charge speed and show a live charge readout on your action bar. You can also use /function harmony:give_charm.

 

Installation

1. Download the zip. Do not unzip it.

2. Put it in saves/(your world)/datapacks/, or drag it onto the world creation screen.

3. Run /reload in-game.

 

Works in singleplayer and on servers. Requires Minecraft Java 1.21.2 or newer.

 

 FAQ

Does it need mods? No.

Multiplayer? Yes, everything is per-player.

Compatible with other packs? Yes. It only uses hm. scoreboards and the harmony: namespace.

Elemental Harmony Team

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