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Die or Live

A multiplayer survival roulette where XP decides your death chance, survivors earn OP loot, and the dead return to a mob disaster.

Die or Live

Die or Live is a multiplayer survival roulette datapack for Minecraft Java Edition 1.21.11. Every five minutes, fate picks a name: one player may die on the spot, everyone else walks away with overpowered loot, and the fallen respawn straight into a monster ambush.

Built for LAN worlds, SMP events, and content creators who want instant chaos without installing mods.

How a round works

  • A bossbar countdown starts at 5:00.
  • The total XP levels of all players shape the round: every level cuts 10 seconds from the timer (minimum 0:20) and lowers the death chance.
  • Death chance is 100 minus the total XP levels (never below 0). The datapack rolls 1-100 once per round.
  • If the roll is within the death chance, one random player who is not in Spectator or Creative mode is killed. Otherwise, everyone lives.
  • After the roll, every player who was not chosen receives one random reward from the OP loot table.
  • A killed player respawns normally and is immediately ambushed by a disaster mob pack.

Disaster mobs

The victim can face 10 disasters: 3 Zombies, 3 Skeletons with Power II bows, 3 Charged Creepers, 2 Witches, a Pillager and Vindicator squad, 2 Ghasts, a chicken jockey with an armed baby zombie, 3 Piglin Brutes, 2 Evokers, or a Blaze. They spawn 4-8 blocks around the victim, are named, and do not despawn.

Rewards

Survivors roll from a loot table that includes Netherite gear, Elytra, Mace, Totem of Undying, Enchanted Golden Apples, End Crystals, Diamond Blocks, Golden Apples, Ender Pearls, and Firework Rockets.

Controls

  • /trigger start - start or restart the countdown
  • /trigger stop - pause the challenge
  • /reload - reload the datapack (operator only)

Installation

  1. Download the .zip.
  2. Place it in .minecraft/saves/<world>/datapacks/ for singleplayer or <server>/world/datapacks/ for a server.
  3. Run /reload or restart the world.
  4. Run /trigger start to begin.

No resource pack or mod loader is required.

Notes

  • The challenge starts automatically after /reload, because load.mcfunction calls start.
  • keep_inventory is set to true, and all players receive infinite Night Vision.
  • The "objective already exists" messages on /reload are harmless.
  • Supports Minecraft Java 1.21.11 (data pack format 94.1).
  • Multiplayer is recommended, but singleplayer works too.

Credits

Created by razormcgg787.

License

MIT

Die or Live Team

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