Patch_and_Release_DAI_v0.2.0.zip
What's new
Patch & Release v0.2.0
Initial Release
- Released the full-length Patch & Release DAI psychological traversal experience.
- Built a five-act campaign targeting approximately 2–4 hours for a first playthrough.
- Added 35 persistent major story states, including two terminal states.
- Added persistent major-state and sub-state checkpoint tracking.
Five-Act Campaign
Maintenance
- Opening X misdirection.
- Blackout sequence.
- Orphaning.
- Green Door.
- Cleanup revelation.
Deprecated Content
- Patch Archive.
- Removed Tutorial.
- Asset Graveyard.
- NPC Quarantine.
- Pathfinding Lab.
- Integrity Sweep.
Runtime
- Chunk Stream.
- Entity Pool.
- Login Queue.
- Memory Sector.
- Garbage Collector.
- Runtime Core.
- Free-will crisis.
Hotfix
- Reverse Cleanup.
- Patcher alliance.
- Integrity Hunters.
Release
- Shard Border.
- Live Gateway.
- Fragment choice.
- MMO meadow epilogue.
Checkpoints & Recovery
- Added persistent major-state and sub-state checkpoint mirrors.
- Added authored recovery from player death.
- Added automatic void/fall checkpoint recovery.
- Added fallback recovery for invalid positions.
- Normal quits continue to preserve the player's exact position through vanilla player data.
- Added state-aware scene rebuilding and world self-healing.
Dialogue & Interaction
Added one-shot state-based dialogue prompts.
Added persistent dialogue and interaction flags.
Added authored handling for repeated interactions and backtracking.
Added the formal interaction-completeness rule:
- ADVANCE
- REACT
- FAIL / RESTORE
- INTENTIONAL IGNORE
No reachable authored interaction is intended to produce an undefined consequence.
Progression Reliability
- Progression gates are derived directly from persistent world state.
- Story progression is re-evaluated every tick rather than depending on transient client queues.
- Added persistent choice, failure, dialogue, phase, checkpoint, and death tracking.
- Added deterministic world rebuilding across all major acts.
Cleanup Sequence Fixes
- Corrected yellow/orange cleanup behavior.
- Orange-before-yellow now properly corrects the player.
- Cleanup dialogue is one-shot.
- Completing the cleanup interaction moves the player away from the watcher.
- Orange readiness persists across reloads and deaths.
- Returning to yellow after completion now produces an authored reaction without reopening the dialogue.
World Systems
- Added four large deterministic world sectors.
- Added state-aware self-healing geometry throughout the experience.
- Added live population systems.
- Added checkpoint-driven scene reconstruction.
- Added protection against progression corruption from death, reloads, failure, or backtracking.
DAI Integration
- Built as a DAI MAIN experience.
- Pack ID:
patch_release - Initial public version: 0.2.0
- Designed for persistent, authored gameplay across the complete Patch & Release campaign.
This mod has no additional files

