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[DAI] Patch & Release [Data]

Patch & Release is a 2–4 hour DAI psychological traversal experience following Wiggle Wobble, a deleted MMO mob surviving maintenance, deprecated content, runtime systems, and the boundary back to a live world.
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Patch_and_Release_DAI_v0.2.0.zip

File namePatch_and_Release_DAI_v0.2.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
2
Size
77.7 KB
File ID
8747326
Type
R
Release
Supported game versions
  • 26.2

What's new

Patch & Release v0.2.0

Initial Release

  • Released the full-length Patch & Release DAI psychological traversal experience.
  • Built a five-act campaign targeting approximately 2–4 hours for a first playthrough.
  • Added 35 persistent major story states, including two terminal states.
  • Added persistent major-state and sub-state checkpoint tracking.

Five-Act Campaign

  • Maintenance

    • Opening X misdirection.
    • Blackout sequence.
    • Orphaning.
    • Green Door.
    • Cleanup revelation.
  • Deprecated Content

    • Patch Archive.
    • Removed Tutorial.
    • Asset Graveyard.
    • NPC Quarantine.
    • Pathfinding Lab.
    • Integrity Sweep.
  • Runtime

    • Chunk Stream.
    • Entity Pool.
    • Login Queue.
    • Memory Sector.
    • Garbage Collector.
    • Runtime Core.
    • Free-will crisis.
  • Hotfix

    • Reverse Cleanup.
    • Patcher alliance.
    • Integrity Hunters.
  • Release

    • Shard Border.
    • Live Gateway.
    • Fragment choice.
    • MMO meadow epilogue.

Checkpoints & Recovery

  • Added persistent major-state and sub-state checkpoint mirrors.
  • Added authored recovery from player death.
  • Added automatic void/fall checkpoint recovery.
  • Added fallback recovery for invalid positions.
  • Normal quits continue to preserve the player's exact position through vanilla player data.
  • Added state-aware scene rebuilding and world self-healing.

Dialogue & Interaction

  • Added one-shot state-based dialogue prompts.

  • Added persistent dialogue and interaction flags.

  • Added authored handling for repeated interactions and backtracking.

  • Added the formal interaction-completeness rule:

    • ADVANCE
    • REACT
    • FAIL / RESTORE
    • INTENTIONAL IGNORE
  • No reachable authored interaction is intended to produce an undefined consequence.

Progression Reliability

  • Progression gates are derived directly from persistent world state.
  • Story progression is re-evaluated every tick rather than depending on transient client queues.
  • Added persistent choice, failure, dialogue, phase, checkpoint, and death tracking.
  • Added deterministic world rebuilding across all major acts.

Cleanup Sequence Fixes

  • Corrected yellow/orange cleanup behavior.
  • Orange-before-yellow now properly corrects the player.
  • Cleanup dialogue is one-shot.
  • Completing the cleanup interaction moves the player away from the watcher.
  • Orange readiness persists across reloads and deaths.
  • Returning to yellow after completion now produces an authored reaction without reopening the dialogue.

World Systems

  • Added four large deterministic world sectors.
  • Added state-aware self-healing geometry throughout the experience.
  • Added live population systems.
  • Added checkpoint-driven scene reconstruction.
  • Added protection against progression corruption from death, reloads, failure, or backtracking.

DAI Integration

  • Built as a DAI MAIN experience.
  • Pack ID: patch_release
  • Initial public version: 0.2.0
  • Designed for persistent, authored gameplay across the complete Patch & Release campaign.

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