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[DAI] Musashi Story (Data)

A DAI-powered samurai RPG featuring an authored feudal-Japan world, directional sword combat, custom enemies, loadouts, skills, progression, fast travel, and handcrafted encounters.
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MusashiStory_Data_v1.5.0.zip

File nameMusashiStory_Data_v1.5.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Sep 9, 2026
Downloads
40
Size
273.8 KB
File ID
8843118
Type
R
Release
Supported game versions
  • 26.2

What's new

Musashi Story Data v1.5.0 — HQ Environment + Traversal Hotfix

Environment & Terrain Quality

  • Added a full high-quality environmental pass around the castle town and surrounding authored provinces.
  • Broke up broad rectangular terrain shelves with irregular low banks, softer contour mounds and more natural ground transitions.
  • Added region-appropriate meadow and forest-floor treatment instead of leaving large exposed fill planes.
  • Added controlled foliage, cedar and cherry growth, fallen logs and additional environmental detail.
  • Added a dedicated transition layer around the castle walls so the city remains a constructed authored core while the surrounding terrain blends naturally into the wider world.
  • Existing generated worlds now receive the central quality pass once, while outer province quality passes apply as those regions are revisited.

Castle Town Generation

  • Replaced the old central grass-mound and pond-based village terrain with a constructed castle-town footprint.
  • Added a formal street grid and secondary pathways.
  • Added perimeter walls, north and south gates, side gates and corner watchtowers.
  • Expanded the city with dense machiya blocks, a market ring, dojo and shrine districts.
  • Added a one-time retrofit for existing v1.5.0 worlds so already-generated central village geometry can be rebuilt into the city without resetting surrounding province progression.
  • Removed the old central terrain-mound generation path from the authored village region.

Wind Step

  • Removed Wind Step from physical style loadouts and hotbars.
  • Added cleanup for the previous Wind Step item when Duelist, Lancer or Vanguard loadouts are re-equipped.
  • Wind Step now samples player jump input every tick.
  • The first grounded jump arms Wind Step.
  • A fresh jump press while airborne activates Wind Step.
  • Additional airborne Wind Steps can be chained by releasing and pressing jump again while enough Resolve remains.
  • Each successful Wind Step continues to cost 15 Resolve.
  • Wind Step fails cleanly when Resolve is insufficient.

World-Entry Presentation

  • Deferred first-join equipment until after the world-entry cinematic.
  • Prevents item and recipe discovery notifications from being queued over the ERAS intro sequence.
  • Returning-player loadout restoration remains unchanged.
  • The authored 24-second MUSASHI STORY - WORLD ENTRY cinematic remains intact.

Musashi-Specific DAI Controls

  • Disabled the default DAI Grave-key cursor toggle for Musashi Story.
  • Disabled the default DAI menu opening from the Grave key.
  • Removed Musashi Story's experience-level Companion auto-pairing request.
  • The normal Musashi Story resource pack remains fully usable without automatic DAI Companion activation.

Combat & Runtime

  • Retains DAI 3.6 technique routing through dai_skills / skill_cast.
  • Resolve scoreboard progression remains authoritative.
  • Iaijutsu, Gale Sweep and Mountain Breaker preserve the exact casting player as their damage source.
  • Directional sword traces continue to deduplicate targets during each swing.
  • Enemy kill progression remains tied to DAI's direct killer context.
  • All eight authored enemies retain their DAI-controlled behaviors, follow ranges, disengagement rules and special attacks.

Traversal

  • Retains the 5-block safe-fall distance.
  • Retains the 0.5 fall-damage multiplier for mountainous and dash-heavy traversal.

Requires DAI Engine 3.6 with ERAS cinematic compatibility enabled.

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