MusashiStory_Data_v1.4.0.zip
What's new
Musashi Story Data — v1.3.4 → v1.4.0
DAI 3.3 Native Entity Events
Updated Musashi Story for DAI 3.3.
Replaced the permanent 20 TPS global
DeathTimeenemy scan with DAI 3.3 native entitydeathlifecycle events.Added direct death-event hooks to all eight Musashi native enemy types:
- Ashigaru Raider
- Bandit Swordsman
- Castle Samurai
- Oni Brute
- Shrine Warden
- Tengu Duelist
- Wandering Ronin
- Yari Guard
Enemy reward functions now execute directly when the native entity dies instead of polling every server tick.
Kill Attribution Improvements
- Added exact direct-player kill attribution using DAI 3.3's
dai_entity_killer_context. - The actual player responsible for the kill now receives Honor, Resolve, bounty progress, and related rewards.
- Preserved the previous nearest-player-within-18-block fallback for environmental or non-player deaths.
Articulated Entity Performance
Reduced continuous articulated enemy rig following from 10 TPS → 5 TPS.
Increased display
teleport_durationfrom 1 tick → 4 ticks.Minecraft display interpolation now smooths movement between the lower-frequency position updates.
Approximately halves continuous articulated-rig follow processing.
Preserved all existing:
- Enemy models
- Body-part rigs
- Scales
- Poses
- Animation keyframes
- Rotation behavior
Enemy Maintenance
- Reduced the broad enemy safety safeguard from 2 TPS → 1 TPS.
- DAI-native
fire_immunebehavior remains authoritative. CanPickUpLoot:0remains authoritative for unwanted equipment pickup.- The command-based safety pass remains as a compatibility fallback rather than constant primary behavior.
- Visual repair and orphan cleanup remain at 1 TPS.
- Spawn maintenance remains at 0.2 TPS / every 5 seconds.
Existing-World Migration
Added the non-destructive
#modern_v140migration.Existing articulated display entities are rebuilt once so they adopt the new four-tick interpolation settings.
Existing worlds update in place.
No reset to:
- Honor
- Resolve
- Rank
- Loadouts
- Bounties
- Waypoints
- Province generation
- Story progression
- Authored region state
Preserved Gameplay
- Directional Katana combat remains unchanged.
- Draw, guard, release, recovery, and directional slash systems remain unchanged.
- Naginata, Nodachi, and Wakizashi combat reactions remain unchanged.
- Iaijutsu, Gale Sweep, Mountain Breaker, Mushin, Shadow Step, Smoke Veil, Wind Step, and Wayfarer Seal behavior remains unchanged.
- Authored open-world province generation remains unchanged.
- Existing Musashi save identity remains compatible.
Version
- Updated managed MAIN experience version to 1.4.0.
- Runtime target: DAI 3.3.
This mod has no additional files

