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[DAI] Musashi Story (Data)

A DAI-powered samurai RPG featuring an authored feudal-Japan world, directional sword combat, custom enemies, loadouts, skills, progression, fast travel, and handcrafted encounters.
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MusashiStory_Data_v1.4.0.zip

File nameMusashiStory_Data_v1.4.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
29
Size
245.6 KB
File ID
8747909
Type
R
Release
Supported game versions
  • 26.2

What's new

Musashi Story Data — v1.3.4 → v1.4.0

DAI 3.3 Native Entity Events

  • Updated Musashi Story for DAI 3.3.

  • Replaced the permanent 20 TPS global DeathTime enemy scan with DAI 3.3 native entity death lifecycle events.

  • Added direct death-event hooks to all eight Musashi native enemy types:

    • Ashigaru Raider
    • Bandit Swordsman
    • Castle Samurai
    • Oni Brute
    • Shrine Warden
    • Tengu Duelist
    • Wandering Ronin
    • Yari Guard
  • Enemy reward functions now execute directly when the native entity dies instead of polling every server tick.

Kill Attribution Improvements

  • Added exact direct-player kill attribution using DAI 3.3's dai_entity_killer_context.
  • The actual player responsible for the kill now receives Honor, Resolve, bounty progress, and related rewards.
  • Preserved the previous nearest-player-within-18-block fallback for environmental or non-player deaths.

Articulated Entity Performance

  • Reduced continuous articulated enemy rig following from 10 TPS → 5 TPS.

  • Increased display teleport_duration from 1 tick → 4 ticks.

  • Minecraft display interpolation now smooths movement between the lower-frequency position updates.

  • Approximately halves continuous articulated-rig follow processing.

  • Preserved all existing:

    • Enemy models
    • Body-part rigs
    • Scales
    • Poses
    • Animation keyframes
    • Rotation behavior

Enemy Maintenance

  • Reduced the broad enemy safety safeguard from 2 TPS → 1 TPS.
  • DAI-native fire_immune behavior remains authoritative.
  • CanPickUpLoot:0 remains authoritative for unwanted equipment pickup.
  • The command-based safety pass remains as a compatibility fallback rather than constant primary behavior.
  • Visual repair and orphan cleanup remain at 1 TPS.
  • Spawn maintenance remains at 0.2 TPS / every 5 seconds.

Existing-World Migration

  • Added the non-destructive #modern_v140 migration.

  • Existing articulated display entities are rebuilt once so they adopt the new four-tick interpolation settings.

  • Existing worlds update in place.

  • No reset to:

    • Honor
    • Resolve
    • Rank
    • Loadouts
    • Bounties
    • Waypoints
    • Province generation
    • Story progression
    • Authored region state

Preserved Gameplay

  • Directional Katana combat remains unchanged.
  • Draw, guard, release, recovery, and directional slash systems remain unchanged.
  • Naginata, Nodachi, and Wakizashi combat reactions remain unchanged.
  • Iaijutsu, Gale Sweep, Mountain Breaker, Mushin, Shadow Step, Smoke Veil, Wind Step, and Wayfarer Seal behavior remains unchanged.
  • Authored open-world province generation remains unchanged.
  • Existing Musashi save identity remains compatible.

Version

  • Updated managed MAIN experience version to 1.4.0.
  • Runtime target: DAI 3.3.

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