MusashiStory_Data_v1.1.0.zip
What's new
Musashi Story Datapack — Initial Release
World
- Added the handcrafted Musashi Province.
- Added the Starting Village.
- Added Village Outskirts.
- Added Bamboo Foothills.
- Added Rice Country.
- Added River Province.
- Added Fallen Shrine Valley.
- Added Bandit Territory.
- Added Castle Province.
- Added Moon Harbor Coast.
- Added Mountain Temple.
- Added Old Battlefield.
- Added authored roads and regional connections.
- Added hills, ridges, mountains, ravines, caves, rivers, and terrain transitions.
- Added Japanese-inspired houses, dojos, shrines, temples, farms, watchtowers, harbor structures, camps, and castle architecture.
- Added cherry trees, bamboo, cedar trees, lanterns, graves, torii gates, and regional decoration.
- Added grounded structure foundations.
- Added region-based generation and pre-generation logic.
- Added waypoint shrines and regional fast travel.
Combat
- Added Musashi directional melee combat.
- Added draw and unsheathe states.
- Added 8 directional attacks:
- Up
- Up-Right
- Right
- Down-Right
- Down
- Down-Left
- Left
- Up-Left
- Added neutral forward thrust / stab attacks.
- Added half-draw defensive guard state.
- Added custom combat reactions and hit feedback.
- Added directional attack state handling for supported Musashi weapons.
Weapons
- Added Katana.
- Added Nodachi.
- Added Wakizashi.
- Added Naginata.
- Added weapon-specific attack statistics.
- Added DAI weapon capabilities and combat events.
Loadouts
- Added Duelist.
- Added Vanguard.
- Added Lancer.
- Added Shinobi.
- Added automatic starter equipment.
- Added ability loadouts.
Skills
- Added Iaijutsu.
- Added Wind Step.
- Added Mushin.
- Added Mountain Breaker.
- Added Gale Sweep.
- Added Shadow Step.
- Added Smoke Veil.
- Added the Wayfarer Seal travel system.
Enemies
- Added Ashigaru Raider.
- Added Bandit Swordsman.
- Added Wandering Ronin.
- Added Yari Guard.
- Added Castle Samurai.
- Added Tengu Duelist.
- Added Oni Brute.
- Added Shrine Warden.
- Added enemy encounter spawning.
- Added combat statistics and attributes.
- Added enemy death and progression handling.
Progression
- Added Honor progression.
- Added Rank progression.
- Added waypoint unlock progression.
- Added bounty systems.
- Added persistent journey progression.
Technical
- Built as a DAI-native main experience.
- Added persistent world and player state.
- Added staged region generation.
- Added region activation logic.
- Added companion resource-pack integration.
- Added directional combat state support for DAI 2.0.
This mod has no additional files

