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[DAI] Musashi Story (Data)

A DAI-powered samurai RPG featuring an authored feudal-Japan world, directional sword combat, custom enemies, loadouts, skills, progression, fast travel, and handcrafted encounters.
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MusashiStory_Data_v1.1.0.zip

File nameMusashiStory_Data_v1.1.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 20, 2026
Downloads
8
Size
240.2 KB
File ID
8695071
Type
R
Release
Supported game versions
  • 26.2

What's new

Musashi Story Datapack — Initial Release

World

  • Added the handcrafted Musashi Province.
  • Added the Starting Village.
  • Added Village Outskirts.
  • Added Bamboo Foothills.
  • Added Rice Country.
  • Added River Province.
  • Added Fallen Shrine Valley.
  • Added Bandit Territory.
  • Added Castle Province.
  • Added Moon Harbor Coast.
  • Added Mountain Temple.
  • Added Old Battlefield.
  • Added authored roads and regional connections.
  • Added hills, ridges, mountains, ravines, caves, rivers, and terrain transitions.
  • Added Japanese-inspired houses, dojos, shrines, temples, farms, watchtowers, harbor structures, camps, and castle architecture.
  • Added cherry trees, bamboo, cedar trees, lanterns, graves, torii gates, and regional decoration.
  • Added grounded structure foundations.
  • Added region-based generation and pre-generation logic.
  • Added waypoint shrines and regional fast travel.

Combat

  • Added Musashi directional melee combat.
  • Added draw and unsheathe states.
  • Added 8 directional attacks:
    • Up
    • Up-Right
    • Right
    • Down-Right
    • Down
    • Down-Left
    • Left
    • Up-Left
  • Added neutral forward thrust / stab attacks.
  • Added half-draw defensive guard state.
  • Added custom combat reactions and hit feedback.
  • Added directional attack state handling for supported Musashi weapons.

Weapons

  • Added Katana.
  • Added Nodachi.
  • Added Wakizashi.
  • Added Naginata.
  • Added weapon-specific attack statistics.
  • Added DAI weapon capabilities and combat events.

Loadouts

  • Added Duelist.
  • Added Vanguard.
  • Added Lancer.
  • Added Shinobi.
  • Added automatic starter equipment.
  • Added ability loadouts.

Skills

  • Added Iaijutsu.
  • Added Wind Step.
  • Added Mushin.
  • Added Mountain Breaker.
  • Added Gale Sweep.
  • Added Shadow Step.
  • Added Smoke Veil.
  • Added the Wayfarer Seal travel system.

Enemies

  • Added Ashigaru Raider.
  • Added Bandit Swordsman.
  • Added Wandering Ronin.
  • Added Yari Guard.
  • Added Castle Samurai.
  • Added Tengu Duelist.
  • Added Oni Brute.
  • Added Shrine Warden.
  • Added enemy encounter spawning.
  • Added combat statistics and attributes.
  • Added enemy death and progression handling.

Progression

  • Added Honor progression.
  • Added Rank progression.
  • Added waypoint unlock progression.
  • Added bounty systems.
  • Added persistent journey progression.

Technical

  • Built as a DAI-native main experience.
  • Added persistent world and player state.
  • Added staged region generation.
  • Added region activation logic.
  • Added companion resource-pack integration.
  • Added directional combat state support for DAI 2.0.

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