File Details
CRYPTID_1.0.6_RP.zip
- R
- Jun 18, 2025
- 634.93 MB
- 5.2K
- 1.21
File Name
CRYPTID_1.0.6_RP.zip
Supported Versions
- 1.21
RESOURCEPACK DOWNLOAD
FIXES
-> Fixed another mob being named "armor stand"
-> Fixed other decimators teleporting through walls
-> Decimators now avoid water
-> Buffed infestion spawn chances
-> Nerfed corruption worm spawners
NEW
-> Cryptids now have a despawn animation and sound. They explode into a pile of meat.
-> Mimics now enter a warm-up phase when first touching the player. They then activate after 12 seconds and turn into a spider
-> New sounds for the lamp entity
-> Infestion event has been reworked, now causes more events, and can spread to other mobs instead of just the first target
* Should hopefully be more of a threat now
-> New lampost entity. Should have some interesting interactions.
-> New night entity.
-> New story event progressions. These special events will progress like a story, and will usually have some lore involved
-> New underground meat wall cryptid. Extremely large
-> New item, Nightmare catcher
* Keeps hearts away at night, but calls other cryptids to your location
-> New item, Artery carver
* Flesh pickaxe wooo
-> Around 10 new advancements for all the new cryptid mobs I added!
-> Calcified fragments can now be burned for temporary harmony!
-> Reworked screenglitch effect to be creepier and applied it to more cryptids
-> Added background ambience
-> Added a ton more sounds
-> Added more player distortion effects
-> Hearts no longer spawn in boxes, but fleshy tentacle artery things
-> Made mimic scarier
-> Made spider scarier
-> Added the hand cryptid
-> Added ambient sounds for low harmony, elevation, and night
BALANCING
-> Watcher now has a greater chance of jumping at you
-> Totem now has 1/4 break chance instead of 1/2, but ward range is lowered
-> Nerfed all decimator spawns by about 30%
-> Hearts now have a proper structure
-> New pyramid structure
-> New cobblestone bridge structure
-> New onscreen effects, 3 different sets

