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CRYPTID

Unique horror mod where your world comes alive. Adds 45 cryptids and over 80 events. Fear the dark.

File Details

CRYPTID_1.0.3_RP.zip

  • R
  • May 19, 2025
  • 553.34 MB
  • 873
  • 1.21

File Name

CRYPTID_1.0.3_RP.zip

Supported Versions

  • 1.21

FIXED 
-> Reduced file size by a hundred mb or so for the resourcepack
-> Fixed horse models bugging
-> Heart max spawning range has been tripled
-> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks
However, penalties from being closer than 20 blocks have been increased
-> Fixed anomalies calling for an undefined variable
Anomalies will now spawn more events rather than just 2
Anomalies will also increase boss spawn chances for nearby players
-> Radio interference event is now caused by specific entities, and goes away faster
-> Radio interference event now has a visible audio cue
-> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system
-> Fixed? A weird issue with the stalker not getting invis effect
-> Increased chunktall event chance
-> Massively increased flicker3 and flicker4 events
-> Updated texture for crimson nylium
-> Updated torn note to include ingredients
-> Nerfed shotgun damage
-> Nerfed skin damage (again)
-> Nerfed dreadnought damage
-> Griefing events should be far less common now.
-> Armor stand noises
NEW

-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.

-> New sky based "enemy". Has interactions if you look at him.

-> Crafting recipe for radio (1 iron and 1 redstone)

-> Several hints will appear when obtaining an item for the first time

-> Starting book should have some more detail now

-> Updated licensing

-> Updating datapack image

-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day
Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening, 
its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption

-> Added a better difficulty system. Its more self explanatory now and easier to understand

-> Added a new underground mob. Its more of an annoyance than an actual threat

-> dopple does a new damage type