Ancient Nature x TerraFirmaCraft Compatibility Datapack
It hooks into both TFC's biome system and its climate/fauna system, so creatures now spawn in logical places based on terrain type, temperature and rainfall — the same way TFC's own animals work.
What actually spawns and where:
🌊 Ocean & Water
- Anomalocaris — Cambrian apex predator lurking in deep ocean
- Arandaspis — Early jawless fish found in rivers, lakes and coastal water
- Coelacanth — Rare deep water living fossil, prefers cold depths
- Horseshoe Crab — Shows up along shores and shallow coastal water
- Paranogmius — Rideable Cretaceous fish in warmer ocean waters
- Sabertooth Salmon — Large prehistoric fish in cold rivers and ocean
- Trilobite — Armoured Paleozoic arthropod in shallow coastal water and lakes
- Tuzoia — Prehistoric shrimp drawn to warm shallow coastal areas
🦎 Land
- Dodo — Rare passive bird, only appears in hot and very humid regions
- Estemmenosuchus — Big Permian beast roaming hot humid plains
- Jakapil — Territorial armoured herbivore in rocky hills, mountains and badlands
- Thylacine — Tameable marsupial predator in cool temperate lowlands
- Tuatara — Living fossil reptile on rocky terrain and shorelines
- Worm — Common across temperate plains and lowlands
Each creature is climate-gated, so you won't find cold-water fish in tropical seas or tropical animals in tundra. It makes both mods feel like they actually belong together.
Required mods: TerraFirmaCraft, Ancient Nature | A Prehistoric Experience!,