promotional bannermobile promotional banner

Blessed Mode [difficulty]

This datapack adds a new blessed mode difficulty.
Back to Files

blessed-mode-1-0-5-datapack-1-20-1.zip

File nameblessed-mode-1-0-5-datapack-1-20-1.zip
Uploader
KateGirlSKKateGirlSK
Uploaded
Sep 17, 2026
Downloads
13
Size
35.6 KB
File ID
8903194
Type
R
Release
Supported game versions
  • 1.19-Snapshot
  • 1.20-Snapshot
  • 1.18-Snapshot
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18

What's new

Updated Blessed Mode datapack 1.0.5 v1.20.1

Bug Fixed
- updated Loot Tables - all leaves
So that there is a 40% chance that a golden apple will fall from tle leaves.

Functions updated:

-HeartKepeer
I added it to store an additional 10 half hearts that the player will receive if they get an achievement in the game. 

- RewardPlayerFirstHeart
I added a safely feature that if at least 3 seconds have not passed since the world was created, it will immediatel stop and will not give the player any extra hearts, particles or inscriptions.
Only if te player gets an achievement in the game, will he get half a heart, a particle heart and title appear.

- MemoryTimer
I added the title as empty and changed that title to a subtitle so that all the text on the screen would be visible when it appearts. I also adjusted the time when the subltitle, particle heart appears and the player gets the effects.

- Initscoreboard
I added the fall_chance object and blessed_config and set blessed_config.

- HeartKeeperTick
I modified the entire function so that it will only start once when the player enters a new world, the progress will remain locked.

- FallCheck
So that there is a small chance that the player will get levitation if they fall from several blocks to the ground.

- StartFlyEffect
I added a function at the end to fix successful saves for a player fall.

- RewardRespawn , RewardTotemSaved , RewardTotemSavedSecond
I changed from title to subtitle so that the entire text on the screen is visible if it appears. I also added the title as empty.

Advancements added:

- craft_table
I mainly modified the advancement craft_table, because if the player crafted the crafting table, the player did not receive half a heart, nor did the particle heart or title appear.

- completediamondarmor
I modified it a bit so that when crafting one of the diamond armors, the player received half of heart, particle heart and title.

- kill_first_entity
I modified it a little so that if the player killed any monster, the player received half a heart, particle heart and title.

- added BringHomeTheBeacon
It's an achievement: Be near a beacon when it becomes active.

- added SpookyScarySkeleton
It's an achievement: Have a wither skeleton skull in the inventory.

- added HasDragonEgg
It's an achievement: Have a dragon egg in the inventory.

- added HasDragonBreath
It's an achievement: Have a bottle of dragon's breath in the inventory.

- added ThrowawayTrident
It's an achievement: Hit a mob with a thrown trident.

- added SummonIromGolem
It's an achievement: Summon an iron golem.

- added KilledPillager
It's an achievement: Kill a pillager with across bow shot.

- added WalkOnPowderSnowWithLeatherBoots
It's an achievement: Walk on powder snow while wearing leather boots.

- added DealMassiveDamageWithMace
It's an achievement: Damage can be dealt to any mob, even those that do not have 50 hearts of health overall.


- mining the first cobblestone
- crafting the first stone pickaxe
- the first entity killed

- First Iron Pickaxe

- mining the first diamond
- Totem Of Undying
- Has Obsidian
- Enter Nether
- Kill Ghast Fireball
- Distract Piglin
- Has Blaze Rod
- Enter End Gateway
- Enter End City
- Has Elytra
- Villager Trade
- Sleep In Bed
- Hero Of The Village
- Shoot Arrow with Bow
- Enter Stronghold

This mod has no additional files