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[DAI] AutoCraft MineShaft (Data)

AutoCraft MineShaft is a 10-floor Minecraft dungeon RPG where rooms, halls, routes, enemies, loot and bosses generate as you progress. Fight manually, earn keys, choose your path, gear up, defeat each boss, and reach the Heart of the Mine.
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AutoCraft_MineShaft_v0.5.1.zip

File nameDAI_Auto_RPG_2.0_MineShaft_v0.5.1.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 16, 2026
Downloads
7
Size
337.3 KB
File ID
8666142
Type
R
Release
Supported game versions
  • 26.2

What's new

AutoCraft MineShaft v0.5.1

Major Expansion

  • Expanded AutoCraft MineShaft into a complete 10-floor campaign.
  • Preserved the existing Floor 1 Slimeworks and Floor 2 Abandoned Shafts gameplay.
  • Added Floors 3 through 10 with unique environments, encounters, route identities, loot progression, and bosses.
  • Added five generated rooms per deeper floor with branching routes, convergence rooms, and boss routes.
  • Extended the dynamically revealing MineShaft map through Floor 10.
  • Extended Home lift progression through all ten floors.

New Floors

  • Added Floor 3 — Flooded Excavation and the Drowned Surveyor.
  • Added Floor 4 — Fungal Hollows and the Sporekeeper.
  • Added Floor 5 — Deep Foundry and the Furnace Foreman.
  • Added Floor 6 — Crystal Fault and the Resonant Prospector.
  • Added Floor 7 — Industrial Deepworks and the Chief Engineer.
  • Added Floor 8 — Nether Breach and the Rift Superintendent.
  • Added Floor 9 — Ancient Depths and the Deep Surveyor.
  • Added Floor 10 — Heart of the Mine.

Final Encounter

  • Added a three-phase Floor 10 finale:
    • Excavation Engine
    • Mine Director and guards
    • Heartbound Director
  • Added the Heart of the Mine completion trophy.
  • Added permanent Floor 1–10 campaign completion tracking.

Gameplay

  • Combat remains completely manual.
  • Clearing normal rooms continues to award MineShaft Keys.
  • Players continue choosing which available route to physically generate.
  • Final normal rooms award Boss Keys.
  • Boss victories unlock the next floor.
  • Death preserves equipment and unlocked floors.
  • Safety Rope continues to return the player Home while abandoning temporary floor progression.
  • Added new equipment and rewards throughout the deeper floors.

World Generation

  • Added the dedicated ACMS void world preset for newly created MineShaft worlds.
  • Removed dependence on naturally generated Overworld terrain.
  • Home, rooms, corridors, and floor environments are now authored entirely by the datapack.
  • Floors 3–10 use isolated dungeon sectors while still behaving as progressively deeper MineShaft floors.
  • Added temporary chunk loading during floor construction to prevent distant-floor generation failures.
  • Fixed the Floor 5+ generation issue where dungeon commands could target unloaded chunks.

Lighting & Corridors

  • Reworked Home lighting using normal vanilla wall torches.
  • Removed unreliable legacy lantern and chain lighting.
  • Added a non-destructive Home lighting migration for existing saves.
  • Updated every generated corridor to remove doorway torches before removing their supporting blocks.
  • Fixed doorway torches breaking and dropping onto the floor whenever a hallway was generated.

Presentation

  • Updated the MineShaft Guide to document the full ten-floor campaign.
  • Updated the title screen for the Floor 1–10 version.
  • Extended deepest-floor status messaging through Floor 10.
  • Reduced room and floor title durations to obstruct gameplay less.

Compatibility

  • Retains existing v0.4.x progression.
  • Preserves existing Floor 1 and Floor 2 systems.
  • Existing equipment and unlocked floors remain intact.
  • v0.5.1 lighting migration does not rebuild storage or reset progression.
  • A newly created ACMS world is required to receive the true void-world generator.

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