This pack requires a resource pack! Be sure to grab it from the additional files tab.
This project was born out of my desire to make the sniffer feel more useful, more integrated and realized as a mob, and just more fun to interact with. Finding new seeds is cool, but it'd be even cooler if they provided some benefit after going to the extended effort of finding and growing them.
This datapack will have you embark on a journey with your sniffer, unearth new seeds from an old world, and tap into their essences to unlock powers from the past.
This is a WIP project with additional content planned, stay tuned!
This project was made for the 2026 CurseForge ModJam 😃
Features
- 6 new biome-specific seeds can be dug up by sniffers
- 5 new plants grow from these seeds
- 2 new potions (more to come), with splash variants
- Each plant has an effect when used on mobs, similar to golden dandelions
- Use the plant on mobs a second time to cancel the effect
- Some plants may have an effect on the player when consumed
- Golden dandelions are obtained through its new seed, rather than crafting
- Makes the Torchflower emissive
Content Spoilers
Babbleweed > makes mobs silent
Shimmeroot > makes mobs/players glow
Blaze Bloom > give mobs visual fire
Moon Bud > gives mobs/players low gravity
Stone Berry > turns mobs into statues when fed enough
Blaze Bloom and Moon Bud can be used for new potions
Cheats & Commands
Get all items from the pack
/function ac_sniffer_plus:debug/get/all