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Vanilla Expansion

Worldgen, biomes, advancements, mechanics, mobs, structures and more!

File Details

v0.3.1

  • R
  • Feb 20, 2022
  • 2.09 MB
  • 2.6K
  • 1.18.2

File Name

§a§lVanilla+§6§lExpansion+§cBeta.zip

Supported Versions

  • 1.18.2

Changelog:

-Pack:

*Changelog - corrected, added missing changes from 0.3

*README.txt - corrected

 

-Structures:

*Pillager Outpost - no longer generates in badlands and swamp

*Ghost Bastion - added missing loot for Guardian variant, can be located

*Infernal Lord Ruins - can be located *Great Devourer Ruins - can be located

*Wraith of Depths Ruins - can be located

-Fortress - changes remove

 

-Biomes:

+Grove - changed water color, replaced Skeleton with Stray in mob cap

+Snowy Slopes - changed water color, replaced Skeleton with Stray in mob cap

+Frozen Peaks - changed water color, replaced Skeleton with Stray in mob cap

+Lush Cave - changed water color, limited placement with the lowest point mainly arount y=0

*Ice Spikes - changed water color

*Badlands - added Husk to mob cap

*Eroded Badlands - added Husk to mob cap

*Jungle - merged Jungle Lakes mob cap (except Dolphins)

*Sparce Jungle - merged Jungle Lakes mob cap (except Dolphins)

*Bamboo Jungle - added Pufferfish to mob cap

*Wooded Beach - removed Turtles from mob cap

*Withering Hills - fixed ambient sounds not playing

*Dead Ocean - added underground fossils

*Dead Forest - added underground fossils

*Steppe - changed grass color controller

*Wooded Beach - changed grass color controller

*Savanna (all Variants) - bonus diamond ore blob now generates up to 4 times per chunk

-The Void - changes removed

-Jungle Lakes - removed

-Taiga Lakes - removed

-Giant Tree Taiga - removed

-Great Lava Ocean - removed

 

-Advancements:

+Beam me up - Teleport over 100 meters from a single throw of an Ender Pearl

+Getting Wood - Punch a tree until a block of wood pops out

+Inception - Push a piston with a piston, then pull the original piston with that piston

+Lion Hunter - Gain the trust of an Ocelot

+Master Trader - Trade for 1,000 emeralds

+Smelt Everything - Connect 3 Chests to a single Furnace using 3 Hoppers

+So I Got That Going for Me - Lead a Caravan containing at least 5 Llamas

+Super Fuel - Power a Furnace with Lava

+Super Sonic - Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s

+Taste of Your Own Medicine - Poison a witch with a splash potion

+The Haggler - Acquire 30 Emeralds by trading with villagers or with wandering trader

+Where Have You Been? - Receive a gift from a tamed cat in the morning

+Stone Age - changed parent to Getting Wood

+Adventuring Time - added Vanilla Expansion biomes

*Buy Low, Sell High - changed description

*Bake Bread - changed description

*Disenchanted - reworked -> Use a Grindstone to get experience from an enchanted item

*Dry Spell - reworked -> Dry a sponge in a furnace

*Renewable Energy - reworked -> Smelt wood trunks using charcoal to make more charcoal

*Have a Shearful Day - reworked -> Use Shears to obtain wool from a sheep

*Explore Oceans - added Dead Ocean *Free Diver - reworked

*Sleep with the Fishes - reworked

-Those Were the Days - changes removed

-War Pigs - changes removed

 

-Dimensions:

+Overworld - added Dead Ocean, Dead Forest, Steppe, Wooded Beach

*Nether - reworked biome distribution to match vanilla one better

 

-Mobs:

*Withering Skeleton - lowered actual hp, so now Withering Skeletons will die from one hit, not fixed two; changed spawn mechanics - now need specific blocks to spawn

 

-Tags:

+ve:always_waterlogged - used for an advancement

+ve:ray_casting - used tracing block placement for advancements

+ve:transparent - used for ray casting

+ve:llamas - used for an advancement

+ve:withering_hills_spawnable - used for withering skeleton spawn

+ve:concrete_powder - used for withering skeleton spawn

+ve:all_coral_blocks - used for withering skeleton spawn

+ve:dead_coral_blocks - used for withering skeleton spawn

+ve:ghost_bastion_remnant - used for ghost bastion remnants generation

+ve:great_devourer_ruins - used for great devourer ruins generation

+ve:infernal_lord_ruins - used for infernal lord ruins generation

+ve:new_bastion_remnant - used for bastion remnants generation

+ve:new_nether_fortress - used for fortress generation

+ve:wraith_of_depths_ruins - used for wraith of depths ruins generation

+ve:bastion_remnants - contains bastion remnant and ghost bastion remnant

+ve:lost_kings_ruins - contains all of the ruins

*minecraft:dripstone_replaceable_blocks - updated

*minecraft:is_beach - added wooded beach

*minecraft:is_forest - added dead forest

*minecraft:mineshaft - added dead ocean, and steppe

*minecraft:nether_fossil - added dead forest

*minecraft:ocean_ruin_cold - added dead ocean

*minecraft:pillager_outpost - added sunflower plains and snowy taiga back

*minecraft:ruined_portal_nether - added custom nether biomes

*minecraft:ruined_portal_ocean - added dead ocean

*minecraft:ruined_portal_standard - added steppe

*minecraft:stronghold - added custom overworld biomes

*minecraft:village_plains - added sunflower plains back

*minecraft:village_taiga - added snowy taiga plains back

-ve:withering_hills_nonspawnable