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Survivor's Elegy

An extensive datapack that enhances the vanilla gameplay with multitude of features to build cohesive game lore

File Details

alpha 0.8.1

  • R
  • Aug 4, 2023
  • 2.17 MB
  • 2.0K
  • 1.20.1+2

File Name

(UNZIP)Survivors_Elegy_alpha_v0.8.1.zip

Supported Versions

  • 1.20-Snapshot
  • 1.20.1
  • 1.20

Survivor's Elegy alpha v0.8.1 (04/08/2023)
+ Added Day announcement title options: "none", "Day X", "Dawn of the Xth day", "Xth day" and "X". It defaults to the third
+ Added Evokers have a 50% chance of using one totem of undying
+ Added Husk Skeletons. These skeletons don't burn in sunlight, and grant 15 seconds of Hunger I to the player when attacking
+ Added Husks rot into Husk Skeletons
+ Added Stray Zombies. These zombies grant 15 seconds of Slowness I to the player when attacking. They rot into Strays instead of Skeletons
+ Added Stray Clothes. Only Robes(chestplate) can be obtained when killing a Stray or Stray Zombie. It offers a max of 4 points of protection, excluding enchantments
+ Added Stray Robes stall the withering process of the entity wearing it, in exchange consuming the armor's durability
+ Added Strays can drop Stray Robes when killed
+ Added "It's cold out here" advancement for obtaining Stray Robes
+ Added "Facing the darkness" advancement for staying 1 hour in the nether while wearing Stray Robes
+ Added "Shocking Encounter" advancement for getting hurt while wearing charged copper armor
+ Added Survivor's Elegy custom item's recipes are available on the knowledge book as soon as the player gets the required items
+ Changed Withering. Staying on warped forests will stall the illness's progression
+ Fixed Custom Chestplates not taking the Mending enchantment into account for its damage calculations
+ Fixed Hake not being displayed on the recipe advancements for smoking cod
+ Fixed Mineshafts only generating on badlands
+ Fixed Wax Horse Armor undying when used on a cauldron
+ Restored the "A Terrible Fortress" advancement