Stereo528's Default+ Shaders
Adds Soft Lighting, Soft Shadows, Waving Water, and Lava, all of which work in the Overworld, Nether, and End!
Demo Video of Shaderpack during the daytime:
Check out my other Shader: https://www.curseforge.com/minecraft/customization/wavin-world
Check out my Resource Pack: https://www.curseforge.com/minecraft/texture-packs/broken-tools
could it be due to the fact that I am not using Optifine but Srius + Sodium? Screenshot(I can't attach a photo)
In reply to mrdarkofficialpro:
This is something with Iris, there have already been bug reports (made by me and others) about the sky not working. It's something on Iris' end that I don't know if I can fix in the shader itself.
THANK YOU FOR MAKING THIS! All I want is shadows really. I don't care about all the other stuffs so this exactly is what I want. Thanks again!
Edit: Is there any way you can implement disabling shadows for the grass & tall grass and disabling the water texture?
In reply to Durianz:
Water doesn't have a new texture. The only difference with water from vanilla is that it's waving, which is toggleable (this also disables lava). Any texture differences there are just due to lighting and not an actual texture change.
As for shadows, short answer: no. Its not plausible with how my code calculates shadows.
Long answer: The way GLSL, or at least my code, works is that it takes into account every block, to disable this I would have to list every block but these 2 and apply shaders to those, which is quite an annoying task to do as I would probably have to rewrite my shader to do this (toggle certain blocks for shadows in general, not even just these 2, which would be nice to have a choice in what has shadows and what doesn't, it would inflate the shader's code quite a bit, and again require a bit of a rewrite). However, this is a cool concept to I may pursue it in the future in a separate shader or implement it here for fun.
In reply to Stereo528:
Yes, I meant the default water texture but I found a resource pack so it's all good. Totally understand what you mean, rewriting would be a hassle. Still a great shaderpack regardless, thanks for it!
Question: is it possible to have lighting bug sometimes (and could it be caused by a mod since i have over 90 of them on)? I was gonna open an issue on GitHub about it but then going around in spectator mode and coming back fixed it lol
In reply to Durianz:
There's a chance there are lighting bugs, if it was underground in a cave where there's light along the edges of blocks, that's a fault of OptiFine.
Some bugs underwater, but a bit of fog will be enough for fix it
In reply to mlgimposter:
I'm working on the v2 of the shader, most of this stuff is fixed.
Did you have permissions from chocapic13 for using code from Chocapic13's Shaders v5?
In reply to mlgimposter:
As far as I'm aware, I don't use any code from Chocapic13's v5. If you could point out what code that is so I could possibly remedy that I would be glad to though.
Yo dude this shaderpack is pretty chill
In reply to InhumanNebula56:
oh hi nebby