2.0.3
What's new
Bugfix:
- Added altitude bar for all proper space-faring suits (Mark 39, 50)
- Added cactus immunity to all suits
- Added different display options to Mark 7 bracelets (place an iron or gold block underneath the display stand)
- Added individual armor models to JARVIS HUD (including Hulkbusters)
- Added JARVIS smart re-enable after sentry mode, icing, or detransforming from a nanotech suit
- Added Mark 25/26 Green Lights alt
- Added Mark 30/33 charged repulsor system
- Added Mark46 Concept alt
- Added unibeam to Mark 50
- Buffed mob scan range for Mark 18+
- Marks 18-32 & War Machine Mark 2 have range of 20
- Marks 33-44 & Iron Legion Drone have range of 25
- Marks 45+ & War Machine Marks 3+ have range of 30
- Changed anchor point of War Machine Mark 3/4 missiles from head to body
- Changed fire charge arm rockets to now also deal fire damage
- Changed mobscan GUI bars to match the HUD color
- Changed repulsor keybinds to be more obvious on how to use them
- Disabled ammo GUI bars from rendering until fully transformed for Mark 42/50 or while inside Hulkbuster for Mark 43
- Disabled night vision on Mark 50 once the mask is broken
- Fix Mark 43 armrocket disappearing early when transforming into Hulkbuster
- Fix Mark 43 repulsors not glowing while transforming into Hulkbuster
- Fix space breathing for Mark 43 while in Hulkbuster form
- Fixed armor model scaling inconsistency with Mark 41 split attack
- Fixed boosters still appearing while stealthed for stealth suits
- Fixed bug where Mark 42 was immune to fire + projectiles while not transformed
- Fixed head animation snapping when summoning a suit using the Tony suit or Mark 7 Pod
- Fixed issue where Mark 42 mask disappearing when summoned using the Tony suit
- Fixed issue where Mark 43 flight was slow
- Fixed issue where War Machine Mark 3's War Hammer did no damage
- Fixed Jarvis HUD forcefield appearing for a split second on suit stands when you first load into Minecraft
- Fixed Mark 16/32 blade animations while walking
- Fixed Mark 38 sentry mode textures not opening up properly
- Fixed Mark 42's punch not being disabled during arm rocket, repulsor, and unibeam
- Fixed Mark 50 broken textures to show arc reactor underneath
- Fixed Mark 6 shoulder rocket animations
- Fixed Mark 7 Bracelets flight always auto triggering after entering sentry mode
- Fixed missing left arm for Mark 50 repulsor beams
- Fixed repulsor blast being enabled while repulsor beaming for Mark 50
- Fixed stealth suits HUD disappearing
- Fixed texture inconsistencies on Mark 12, 43
- Fixed unibeam charge SFX playing too long
- Lowered number of beams for War Machine Mark 4 for lag reasons
- Lowered repulsor blast cooldown for War Machine Mark 3
- Made it near impossible to view outside of the Jarvis HUD when activated
- Made Tony's renderer code slightly better quality (it's still complete trash)
- Modeled sentry components now have a smooth animation
- Nerfed all shoulderguns, buffed all armguns
- Nerfed Hulkbuster flight speed
- Reapplied forgotten remodel to Mk25/26/29 jackhammers
- Removed arm lasers from Mk12
- Removed height check for Mark 5 abilities
- Removed space breathing for all suits except Mark 39 and 43+
- Simplifed multiple externals into 1 file
- Sorted files in preparation for the future
- Tweaked all centurion torso armor textures (Marks 8, 11, 14, 28, 30, 31, 33, 34)
- Tweaked classic helmet textures to feature a gap (film accuracy)
- Updated all fake player models to be consistent with the real Fiskheroes player model as possible
- Updated Mark 1's lava bar
- Updated Mark 50's transformation XORs
This mod has no additional files

