File Details
More NBT_ [datapack] v1.5.0.zip
- R
- Apr 19, 2021
- 253.05 KB
- 342
- 1.17
File Name
More NBT_ [datapack] v1.5.0.zip
Supported Versions
- 1.17
V1.5.0 Changelog
General
nbt_formathas been increased to 4- Added custom pack icon.
- Changelogs will now be in markdown format
- Settings is now called config
/function more_nbt:config - Config will now save the setting to storage
more_nbt:configinstead of scoreboard. See more below. - Only works for Minecraft 1.17 Snapshot 21w15a+ (uses the new
minecraft:markerentity)
NBT Changes
- changed
replaceitemevent toitem. which adds more features. - wearable tag will now remove the item that you place on your head unless you are in creative. This only works for the head slot. If you have my datapack
place on headinstallled it will use the trigger command intead. - Added
thistarget selector for die events. - removed
gamemodefromdecrement_stackby defaultdecrement_stack:{}will not remove items when the player is in creative.decrement_stackoptionally exceptsignore_game_modewhen set to true it will remove the items from all players. decrement_stackwill now remove one item, instead of removing all items. examples;
before
jsonc
{"decrement_stack": {"gamemode": ["!creative"]}} // removes for non creative players
{"decrement_stack": {"gamemode": ["all"]}} // removes for all players.
After
jsonc
{"decrement_stack":{}} // removes for non creative players
{"decrement_stack":{"ignore_game_mode":true}} // removes for all players.
New NBT
on_use event trigger for items.
added optional cooldown timer to on_use event trigger. This will set the timer to the number that has been set, then count down. The event will not trigger unless the cooldown time is 0. value is in ticks (sec * 20 = ticks). May add more customizability to this tag in the future.
Example
jsonc
{"on_use": {"cooldown": {"value": 60},"add_mob_effect": [{"effect": "minecraft:glowing","target": "this"}]}}
item Item Event
Like the /item command, replaces replaceitem
example:
jsonc
{"item":{"type":"entity","slot":"armor.head","copy":{"type":"entity","slot":"weapon.mainhand"}}}
New Inventory save options
-
added 2 more auto save storage options for
Inventory.enderChestwill save your items to your ender chest, Their is an issue where if you have your item ender chest open and you add items to your block ender chest it will remove the item. (not multiplayer tested)cloudwill save your items to the world, works similar to ender chest but only works with the custom item, Like a global enderchest.
examples:
jsonc
{"Inventory":{"show_items":"nbt","inventory_type":"chest","auto_save":{"storage":"enderChest"}}}
{"Inventory":{"show_items":"nbt","inventory_type":"chest","auto_save":{"storage":"cloud"}}}
Simple Tags
-
Simple tags. These tags go directly on the item.
- added
NoGravitytag to items when the item is dropped it will not fall down. However it will still follow the direction that you threw it. - added
NoMotiontag to items. when the item is dropped it will not move. - added
Invulnerabletag to items. the item will not get killed, some funkyness when throwing this item in lava and/or fire, makes it invisable. - added
foiltag to items. When set to true it will apply the enchanted glint to the item.
- added
Examples:
jsonc
{"NoGravity": true,"NoMotion": true,"Invulnerable": true,"foil": true}
mcfunction
give @p stick{NoGravity: true,NoMotion: true,Invulnerable: true,foil: true} 1
play_soud Item Event
-
added more sounds to
play_soundItem Event- minecraft:item.armor.equip_chain
- minecraft:item.armor.equip_diamond
- minecraft:item.armor.equip_elytra
- minecraft:item.armor.equip_generic
- minecraft:item.armor.equip_gold
- minecraft:item.armor.equip_iron
- minecraft:item.armor.equip_leather
- minecraft:item.armor.equip_netherite
- minecraft:item.armor.equip_turtle
- minecraft:event.raid.horn
-
added new entity triggers. Runs via storage
minecraft:entitySee Entity Triggers section
Entity Tags (Experimental)
- See Wiki for more.
-
Supported conditions
entity_propertiesmatch_tool- only supports tool, weapon items.time_checkweather_check
example:
jsonc
{
"triggers": [
{
"debug": true, // when true it will tell via actionbar if condition is true.
"type": "minecraft:conditions",
"conditions": [ // Recomended to use a predecicate generator. Note that their is only support for some conditions.
{
"condition": "minecraft:time_check",
"value": { // Takes in an object or just a constant value.
"min": 0,
"max": 6000
},
"events": {...}
},
{
"condition": "minecraft:weather_check",
"raining": true,
"thundering": false,
"events": {...}
}
]
}
]
}
How to add triggers to entities in your datapack.
- create your datapack
-
add the file
entity.jsontodata\minecraft\tags\functions\entity.json. Then add, and replace the below codejsonc { "replace": false, "values": [ "<namespace>:<file>" // replace <namespace> with your datapacks unique namespace and <file> with your unique file name, these shouldent matter, as long as the JSON name and location are as stated. ] } - Then inside the mcfunction file that your referanced in the .json is where you place the below command and modify it to your needs. Note that
<entityID>only currently supportsplayer.mcfunction data modify storage minecraft:entity entity.<entityID> set value {"triggers":[{<trigger data>}]} - Once you have edited it to your liking you can do /reload to apply your changes.
Custom blocks BlockTag (Experimental)
- Note that everything here is subject to change in future versions.
- The
BlockTagtag for items will create a block when you place it. Only works onminecraft:armor_stand - See the wiki for more.
Examples
Tags on the item.
jsonc
{
"BlockTag": {
"id": "custom:block", // The id of the custom block
"material": "minecraft:cobblestone", // The vanilla minecraft block to use. Keep note of all the vanilla behvaiors.
"loot": {
"ignore_gaemmode": true, // when true the loot will drop no matter what gaemmode the player is. default: false.
"type": "minecraft:loot", // types: `loot` will use the table. `this` will drop the custom item that you used to place the block.
"table": "<the loot-table to use>", // needed if type=loot.
},
"on_destory": {} // when the block has been broken.
}
}
Tags that are stored on the block. These are tags that are stored on the block.
jsonc
{
"data": {
"id": "custom:block", // The id of the block
"property_options": { // All the block properties used.
"minecraft:facing": [
0, 1, 2, 3, 4, 5
]
},
"properties": { // The current property
"minecraft:facing": "<string>"
},
"loot": { // The loot to use when the block has been broken.
"conditions": {},
"ignore_gamemode": true,
"type": "minecraft:loot",
"table": "<the loot-table to use>"
}
}
}
Config Data
- Config file is located storage more_nbt:config
-
use
/function more_nbt:configto open the config UI.jsonc { "version": 1, // The version of config. "config": { "debugLog": false, // When true it will give an output via the chat log. default: false "on_use_reload": false // When true you can use the `reload` item component. default: false } }
DebugLog
- Added support for the new entity triggers nbt.
- Activate the debugLog (both for items and entity) via the config
/function more_nbt:config
Example Item
- Added 'Pocket Ender Chest' example item.
- Fixed sea treasure loot item not working.
- Added 'custom block'
- Added 'foods' that contains 2 custom food items.
Documentation
- Added all documentation to Github Wiki.

