Fire Lucky Block
Downloads:
1.16-1.18.x for Fabric/Forge* (Download)
1.8 for Forge** (Download)
*1.18 versions require Lucky Block Mod 1.18.2-13.1 or higher to load everything properly
**1.8 versions may also require Loot++ and Potion Core for a full fledged experience
This lucky block just came from the nether and features lots of new hot items
and brings everything the 1.16 Nether Update into your lucky blocks.
It has 200+ drops and (100+ new items in 1.8 Loot++) and is very balanced.
Unlike the original lucky block, this only spawns in the nether.
To craft this block, you need 4 gold ingot, blaze powders and the original lucky block.
What to except from Fire Lucky Block?
- Find blaze and ghast gear and turn into them.
- Fire lucky weapons that will burn your surroundings.
- Friendly Fire and hot fuel
- Lingering Potion that have an area of effect.
- Try out the new netherite gear!
- Firewalls, Lava Traps and Explosions
- Meeting the Piglins!
- Become rich in gold
- Encounter new strong mobs
- Nether Fortresses
- and much more...
If you liked the 1.16+ nether update, then this lucky block is definitely worth checking out.
Now you're playing with fire!
Fire Lucky Block
I am currently making an end themed lucky block with a few mods. I am having trouble with implementing the structures and I noticed that we use the same file format for our structures. I used WorldEdit to make my structures and I registered the IDs for the structures correctly in the structures.txt file in the directory for my lucky block addon. Could you explain to me how you got your lucky block to support .schem files?
In reply to the_emerald_ninja:
(Fire uses .schematic, not .schem) !
The structure format that the Fire Lucky Block uses ended up being .schematic as a result of being ported from 1.8 to 1.16.1, when the .nbt format didn't exist back then when it was created as a 1.8 Loot++ addon, and we haven't got time to convert these yet.
That format considered obsolete by many, and I would recommend working with .nbt structures (structure blocks), a feature that is supported by vanilla Minecraft itself and is more convient to work with for multiple reasons. I haven't got .schem files working from modern versions, but strangely enough, the mod an handle .schem files from older versions (not really convient in the theme of an end themed lucky block considering most of end items didn't appear until 1.9 came out).
In reply to XanolResagan:
Oh. I see. Thanks for the info
Why won't the structures spawn it says in chat about a fire well but it doesn't spawn
In reply to uselesspersonon:
Which version are you using exactly? It should've fixed that in the 1.18 update yesterday, as tested with Forge on 1.18.1
Edit (03/01): The latest versions of the Fire Lucky Block will now able to generate structures with the 11.0 Lucky Block Mod, if build properly.
NOTE: If you have problems with the textures in the lucky block in the latest versions, make sure to put them at .minecraft/resourcepacks as well, which reloads the model to show properly once selected in-game.
This actually ruined yesterday my Overworld, respectively probably my whole World, thanks.
Like, 5 to 6 Withers spawned, wtf dude, why do u do that? So needless and dumb tbh
I cannot get this to work on 1.17.1 (wont launch)
In reply to peytte:
Do you have a crash report log? I coded it with 1.16 in mind so some stuff may not work perfectly on newer and 1.17
Edit: We updated the lucky block now! Please make sure you download the 1.17 [Fabric] version for 1.17, until Forge will come out for that version..
I want to play add this addon in 1.8.9 but this and the 1.8 version are crashing me on startup, here's the crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Why did you do that?
Time: 11/7/20 9:47 PM
Description: Initializing game
java.lang.IllegalArgumentException: MALFORMED
at java.util.zip.ZipCoder.toString(Unknown Source)
at java.util.zip.ZipFile.getZipEntry(Unknown Source)
at java.util.zip.ZipFile.access$900(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.next(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.nextElement(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.nextElement(Unknown Source)
at net.minecraft.client.resources.FileResourcePack.func_110587_b(SourceFile:69)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110545_a(SimpleReloadableResourceManager.java:38)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:107)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:740)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:326)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.zip.ZipCoder.toString(Unknown Source)
at java.util.zip.ZipFile.getZipEntry(Unknown Source)
at java.util.zip.ZipFile.access$900(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.next(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.nextElement(Unknown Source)
at java.util.zip.ZipFile$ZipEntryIterator.nextElement(Unknown Source)
at net.minecraft.client.resources.FileResourcePack.func_110587_b(SourceFile:69)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110545_a(SimpleReloadableResourceManager.java:38)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:107)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:740)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:326)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_261, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 279607544 bytes (266 MB) / 812408832 bytes (774 MB) up to 2077753344 bytes (1981 MB)
JVM Flags: 8 total; -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -XX:+CMSParallelRemarkEnabled -XX:+ParallelRefProcEnabled -XX:+CMSClassUnloadingEnabled -XX:+UseCMSInitiatingOccupancyOnly -Xmx2048M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.2318 Optifine OptiFine_1.8.9_HD_U_L5 20 mods loaded, 20 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA Forge{11.15.1.2318} [Minecraft Forge] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA abyssalcraft{1.9.3.10-FINAL} [AbyssalCraft] (AbyssalCraft-1.8.9-1.9.3.10-FINAL.jar)
UCHIJA acblocks{1.2.0} [AbyssalBlocks] (AbyssalBlocks-1.8.9-1.2.0.jar)
UCHIJA act{2.1} [Advanced Creative Tab 2] (ACT-2.1.jar)
UCHIJA craftguide{1.7.1.0} [CraftGuide] (CraftGuide-1.7.1.0-forge.jar)
UCHIJA customnpcs{1.8.9} [CustomNPCs] (CustomNpcs_1.8.9(29oct16).jar)
UCHIJA elements{1.0} [Elements Block Mod] (Elements+Mod+V+1.2+-+1.8.9 (1).zip)
UCHIJA grimoireofgaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.8.9-1.3.3.jar)
UCHIJA essence{1.1.1_1} [Journey into the Light] (Journey-1.1.1_1[1.8.9].jar)
UCHIJA lootplusplus{1.7.1_for_1.8.9} [Loot++] (Loot++-1.7.1_for_1.8.9.jar)
UCHIJA lucky{7.0.2} [Lucky Block] (Lucky-Block-Mod-1.8.9.zip)
UCHIJA LunatriusCore{1.1.2.32} [LunatriusCore] (LunatriusCore-1.8.9-1.1.2.32-universal.jar)
UCHIJA muchmorespiders{0.4} [Much More Spiders V2] (mms+v0.4.jar)
UCHIJA potioncore{1.3_for_1.8.9} [Potion Core] (PotionCore-1.3_for_1.8.9.jar)
UCHIJA Stackie{1.6.0.39} [Stackie] (Stackie-1.8.9-1.6.0.39-universal.jar)
UCHIJA torohealthmod{1.8.9-7} [ToroHealth Damage Indicators] (torohealth-1.8.9-7.jar)
UCHIJA TragicMC{4.52.3329} [TragicMC 2] (TragicMC2-1.8.9-4.52.3329.jar)
UCHIJA ytluckyblocks{6.1.1} [YouTuber's Lucky Blocks Mod] (Youtubers+lucky+block+v6.1.1+universal+1.8.9.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 26.20.100.7755' Renderer: 'Intel(R) UHD Graphics'
Launched Version: ForgeOptiFine 1.8.9
LWJGL: 2.9.4
OpenGL: Intel(R) UHD Graphics GL version 4.6.0 - Build 26.20.100.7755, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
OptiFine Version: OptiFine_1.8.9_HD_U_L5 OptiFine Build: 20191204-143016
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.6.0 - Build 26.20.100.7755
OpenGlRenderer: Intel(R) UHD Graphics
OpenGlVendor: Intel
CpuCount: 8
In reply to mari0brine:
Extract the lucky block in a new folder in lucky_block, put all the files in there and then delete the .zip file.
Only the 1.8.x version works with 1.8, hopefully it works now..
hola, el addon no me funciona en 1.16.1
In reply to matiasbarraza125:
1.16.1 is currently only supported with beta versions.
https://www.curseforge.com/minecraft/customization/fire-lucky-block/files/3035961
Edit: Since 11.10, 1.16.1 has become the active version.
Do you just drag it into the mods folder? Sry I'm new to "addons" for mods
In reply to crystalinabox:
For 1.8 you put in .minecraft/addons/lucky_block/
(also requires loot++ and potion core next to lucky blocks)
For 1.16 you put in .minecraft/addons/lucky/
In reply to crystalinabox:
did you figure it out because i also dont know what to do
It works in 1.16.1, but I get a lot of "Duds", dat dont do anything upon breaking.
Also, it has some missing textures.
Other than that, a good start.
In reply to TheNotSoGreatJones:
Thanks. This lucky block was originaly coded for 1.8 so it doesn't translate well yet.
A new version is currently work in progress.
In reply to illusicorp:
Hey, take your time man. Just felt like updating you on it, as it is a good mod. It only needs to be translated to later versions
good job though!