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[TaCZ] Deep Rock Galactic Gun Pack

Includes DRG's ten firearms expansion packs

***NEED [TACZ] LesRaisins Tactical Equipements ! ! !***

***NEED [TACZ] LesRaisins Tactical Equipements ! ! !***

***NEED [TACZ] LesRaisins Tactical Equipements ! ! !***

Good morning, miners, after a month and a half of production
TaCZ can now play with DRG's guns.
In order to ensure that there is no conflict with the work of other gun authors and to ensure that the TaCZ framework can realize the functionality of the corresponding DRG weapons, the management has already added ten guns to the TaCZ expansion pack.

WARNING: Please discard versions between 0.1.3 and 0.2.1, which have fields that may prevent some users from loading the gun pack properly!Unless you have Oculus or Optifine installed which is compatible with this issue

 

V0.1.1 UPDATE

Adding Recreational Firearms: Pointy Ears Leaf Lovers

V0.1.2 UPDATE

Fixed Leaf Lover's synthesis problem
Added new constraint groups for better aiming

V0.1.3 UPDATE

Added new firearm: DRAK-25 Plasma Carbine (made by zeta1918)
Added melee capabilities to most firearms
Changed the reload mechanism for all firearms to increase the usage of DRG generic ammo (switched from magazine to fuel)
Reduced the number of DRG generic ammo synthesized at one time.

 V0.1.4 UPDATE

Fixed text naming error
Added a new muzzle flash to make some of the guns closer to the originals
Changed the tracer bullet color of some guns.
Reset some textures
Some other issue fixes

V0.1.5 UPDATE

Replaced some sound effects
Increased the size of the Autocannon
Changed the paint scheme of the Autocannon

V0.2.0 UPDATE

Overlocks officially begins development!
Three Overlocks for Deepcore 40mm PGLs
One Overlock for the Thunderhead Heavy Autocannon.
Two DRAK-25 Plasma Carbine Overlocks.
Seven Overlocks in total!
Most firearms can support magazine modifications!
Reset the Thunderhead Heavy Autocannon's texture and size!
Fixed arm animation bug

V0.2.1 UPDATE

Solved the problem that some users without file loading filter could not load the gun package

Fixed potentially incompatible naming issues

V0.2.2 UPDATE

NEW Weapons

“Lead Storm” powered miniguns

Impact Axe

Four new overclocks and upgrades

Some minor fixes

V0.2.3 UPDATE

New weapons added

“Warthog” Auto 210

Zhukov NUK17

Added new overclock

Enhanced waist-fire accuracy of all weapons

Slightly weakened the damage of all weapons

V0.2.3 UPDATE

New weapons Overlocks

As well as a number of minor adjustments

V0.4.0 UPDATE

TacZ version 1.14 is live, we have optimized the models of some of the guns during the long wait and made only

 the workbench exclusively for this gun pack, which is styled as Supply Pod!

V0.4.1 UPDATE

Added a finite state machine to the Thunderhead Heavy Autocannon with help from @Rhodes_Koei. It now realizes alternate firing of the twin barrels and a progressively faster rate of fire (from 180rpm all the way up to 360rpm).

Optimized the cover animation of “Lead Storm” powered miniguns

Added new explosive weapon type ammunition

V0.4.2 UPDATE

Replaced DRAK-25 Plasma Carbine and “Lead Storm” powered miniguns with new high-capacity ammunition

New animation for the Thunderhead Heavy Autocannon

V0.4.3 UPDATE

Added the ‘Hurricane’ Guided Rocket System and updated the balance of the game.

V0.4.3 UPDATE

With the TaCZ Fire Control Expansion, we have successfully implemented an auto-targeting capability for the LOK-1, Enjoy!

But we need this front! And it only works for version 1.20.1! It doesn't crash other versions of the game, but it loses the auto-aiming ability

 

V0.4.4 UPDATE

Added Order Of The Deep painted pickaxe to the gunpack as a pure melee weapon
Adjusted the parameters of the ‘Hurricane’ Guided Rocket System and added fire control to it.
Adjusted the LOK-1's fire control range and removed its original explosion effect, separating Explosive Chemical Rounds as an Overlock.

V0.4.4 Hotfix

Added new sound effects and animations to pickaxe, tweaked its melee attack range to be too wide
 

V0.5.0 Early-Access

A mature and improving version that fixes most of the bugs that were detrimental to the gameplay experience, but there are still a lot of weapons that can't be crafted due to the underlying limitations of the program
Pistol Animation Enhancement Pack
An animation tweak to the under-popularised pistol category, which has no substantial departmental content and can be ignored
 

V0.5.1 Early-Access

A new ‘weapon’, Doretta, has been added. Reset PBR normal maps for all weapons.
 

V0.5.2 (TaCZ 1.1.5 requested!)

Added overheating system for ‘Lead Storm’ powered miniguns, DRAK-25
The pickaxe melee accessory has been added to most weapons, so you can now use the melee button to unleash a pickaxe attack on an enemy without having to switch between item bars!
Fixed a lot of textures, some models, some animations
Added a new DRG-specific ammo expansion accessory
 

V0.5.3 (TaCZ 1.1.5 requested!)

Updated new weapon: Nishanka Boltshark X-80 and added three exclusive overclocks to it: Chemical Explosion, Fire Bolt, Trifork Volley; provided modification support for some structurally sound firearms
 

V0.5.4 (TaCZ 1.1.5 requested!)

Added a new weapom CRSPR Flamethrower

V0.5.6

Fixed a lot of animations, fixed the Better Aim accessory to make it fit DRG's Yes Steve Model
Yes you heard right, DRG has its own Minecraft YSM model, and it's still made by me!
 

V0.5.7

Making the pickaxe attack more like Rouge Core; some modeling optimizations
(I've actually gotten the Rouge Core closed alpha, but I'm still planning to wait until the official release of the game to make the new weapons associated with Rouge Core, and the current in-game performance doesn't allow me to get a better look at the construction of these firearms)
 

V0.6.0

The Pickaxe has been ported to TaCZ's [TACZ] LesRaisins Tactical Equipements add-on mod, where it has been transformed into a true melee weapon and its attack animation has been reworked.
【【This means that you need to install [TACZ] LesRaisins Tactical Equipements in order to play.】】
 
The internal interface of the Supply Pod has been redesigned so that you can find the career you want more quickly.
 
Improvements have been made to many of the unsatisfactory weapons from the early stages of production.
 

V0.6.1

Added Grappling Hook 

TacZ:Arcana (Timeless and Classics Guns) Required (If you want to fly freely

V0.6.1 Hotfix

Fixed issues where certain ammunition could not be synthesized and resolved several naming errors.

V0.6.2

* Modified the model for the “Thunderhead” Heavy Autocannon

* Fixed purple-black texture issues on the Pickaxe attachment

* Smoothed the tracking ballistics for the “Hurricane” Guided Rocket System and LOK-1 Smart Rifle

* Added a radiation cloud to the Deepcore 40mm PGL “Fat Boy” attachment; the “RJ250 Compound Attachment” now provides a jump boost effect.

* Fixed battery pack misalignment during melee with the DRAK-25 Plasma Carbine

* Increased fire rate for GK2, M1000, Subata 120, and Zhukov; reduced spread for the “Lead Storm” Powered Minigun

* Adjusted all weapon magazine capacities to better match base game values

* Use TACZ Arcana with gunsmith lib attachments for full functionality.

* Use TACZ Arcana with gunsmith lib attachments for full functionality.

* Use TACZ Arcana with gunsmith lib attachments for full functionality.

V0.6.3

*A bunch of experimental overclocking features have been added, some of which may not be practical, but we have been exploring them. Also, the firearms equipment for RougeCore is already in production.

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I hope you like it.

This is Mission Control. Over.

ROCK & STONE!

The [TaCZ] Deep Rock Galactic Gun Pack Team

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