promotional bannermobile promotional banner

BlazeandCave's Advancements Pack

Adds over 1000 new advancements to your survival world

File Details

1.21

  • R
  • Jun 17, 2026
  • 2.99 MB
  • 698
  • 26.2

File Name

BlazeandCave's Advancements Pack 1.21.zip

Supported Versions

  • 26.2

The update for Minecraft 26.2.

It contains new advancements from the Chaos Cubed, Tiny Takeover and Mounts of Mayhem drops.

 

New Advancements

BlazeandCave’s Advancements: Nothing

Mining: “Mitosis”, “Punching Bag”, “Truly an all-purpose tool”, “Uh Oh” (vanilla), “Stink Bomb”, “All the Balls!”, “Bouncy Beats”.

Building: “The smell of rotten eggs”, “Cinnabar Island”.

Farming: Nothing

Animals: “Whole Horse”, “Counting Sheep”, “Fountain of Youth”.

Monsters: “Grim Neigh”, “Lancelot”, “Sands the Skeleton”, “Unwanted Passenger”, “Ride or Dry”, “Jockey Jamboree” (hidden), “The Wicked Witch of the West” (hidden).

Weaponry: “Time to Hunt!”, “Spear Fishing”, “Toasted Marshmallow”, “Britney Spears”, “Hit and Run”, “Arrow of Ultimate Obliteration”, “Impiled”, “Death Star”.

Biomes: “Welcome to Neverland”, “Equiangular Spiral”, “A Scute Off the Old Shell”, “Naughty-lus”, “Coralful Shell”, “Submarine Fleet”, “20 Leagues Under the Sea”.

Adventure: Nothing

Redstone: Nothing

Enchanting: “Classic Cartoon Comedy”, “Master Jouster”.

Statistics: “Shell Testing”, “Captain Nemo”, “Lord Helix”.

Nether: Nothing

Potions: “Water Balloon”.

The End: “Taking the Scenic Route”.

Super Challenges: Nothing



Changed Advancements

- Renamed the “Spear Fishing” advancement in the Adventure tab to “Seafood Skewer”, making room for the new “Spear Fishing” advancement in the Weaponry tab.

- Swapped the names of the advancements “Overpopulation” and “Two by Two” around, so that “Two by Two” can be the name of the same advancement as vanilla. Their trophies have also swapped, but their item and experience rewards have not.

- Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”

- Added Sulfur Caves to “Spelunker”, “Adventuring Time”, “Travelling Bard” and “Explorer of Worlds”.

- Added Sulfur and Cinnabar to “Rock Collection”.

- Added Sulfur (or Potent Sulfur), Sulfur Spikes and Cinnabar to “Bottom to Top”.

- Added Polished Sulfur and Polished Cinnabar to “Rock Polish”.

- Added the new stairs, slabs and walls to “Cut In Half”, “Stairs? NOOOO!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Crazy Walls”.

- Added Music Disc Bounce to “Disc Jockey”.

- Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”

- Added Sulfur Cubes to “Follow the Leader”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master”, “Biological Warfare” and “Death From All”. (Note: The wiki page says they are passive mobs so they won’t be included in Monster Hunter or anything. I also won’t count them as an ‘animal’ so they won’t be required for “The Mighty Hunter”)

- Added the Nausea effect to “Gas Bomb”.

- Fire Charges can now be used to complete “Gas Bomb” as an alternative to Flint and Steel.

- “My work here is done” no longer triggers if the player is riding a boat or minecart, fixing a bug where it’s possible to obtain by simply riding one of these on top of a block of gravel.

- “The Aquatic Hunter” and “Poseidon vs. Hades” can now have their components checked off by attacking with a trident’s melee strike as an alternative to throwing it.

- Fixed “Thanks a lotl” not keeping track of whether the player is also in a Monument (previously only the Axolotl was needed to be in a Monument).

- Fixed “Called Shot” not keeping track of whether the player was actually struck by lightning.

- Fixed “An Apple a Day” being cheeseable by putting apples in Decorated Pots.

- “Just Keeps Going” no longer counts upward if the player is in spectator mode (now matching with “Castaway”).

- The “Gas!”, “This one’s mine!” and “Dimension Penetration” advancements now use the entity_tags entity sub-predicate in their conditions.

- Changed the icon for “The Undead Cavalry” to a Skeleton Horse Spawn Egg.

- Fixed “Diagon Allay” not having a custom potion colour in its advancement icon.

- Updated the description of “Desert Rider” to no longer mention finding a Camel in a desert village since they can now spawn anywhere in deserts.

- Updated the descriptions of “Overkill” and “Over-overkill” to now mention that spear charge attacks are also excluded.

- Updated the descriptions of “Subspace Bubble” and “The Devil’s Distance” to include the words ‘at least’.

- Updated the description of “Death From All” in non-hardcore mode to remove the message that says “ignore in hardcore mode”.

- Fixed the fourth line of “Riddle Me This” not being up-to-date when mousing over its completion message.

- The tenth line of “Riddle Me This” now uses a dummy scoreboard instead of a statistical scoreboard, fixing issues where doing the deed would increase it by 2 instead of 1, and another issue where putting the item in a Decorated Pot would increment the score.

- “Mob Kabob” now no longer uses vanilla translation strings for its title and description.

- Updated the Advancement Legend title text to be translatable.

- All root advancements now have a msg function that contains their message ‘You have now unlocked the root of the <tab name> tab.’

- Refused to change “Serious Dedication”.



Moved Advancements

- Moved “Eeuuwww!” so that it comes after “This is Mine Now!”

- Moved “Gold Mine!” so that it comes after “Steals on Wheels”.

- Moved “Fake Monument” so that it comes after “Cinnabar Island”.

- Moved “Mob Kabob” so that it comes after “Toasted Marshmallow”.

- Moved “Boaty McBoatface” so that it comes after “Just Keep Swimming”.

- Moved “Dive Bomb” so that it comes after “Cargo Carrier”.

- Moved “Flipper”, “Pushed Around” and “The Great Blocky Reef” so that they come after “The sea calls you…”

- Swapped “Tarzan” and “The Mighty Jungle” around in the advancement menu.

- Moved “Chatterbox”, “Is it a Bird?” and “Birdkeeper” from the Animals tab to the Biomes tab, now coming after “The Mighty Jungle”.

- Moved “Baron of Blacksmiths” so that it comes after “Classic Cartoon Comedy”.

- Moved “Master Sniper” so that it comes after “Master Jouster”.

- Moved “Master Armorer” so that it comes after “Unbreakable”.

- Moved “Master Fisher” so that it comes after “Master Armorer”.



Trophies and Rewards

- Added trophies to the following advancements: “All the Balls!”, “Cinnabar Island”, “The Undead Cavalry”, “The Wicked Witch of the West”, “Toasted Marshmallow”, “Impiled”, “Lord Helix”, “Taking the Scenic Route”, “Jockey Jamboree”.

- Added an item reward of 64 Tuff to “Tuff Stuff”.

- “Horse Training” now awards Copper Horse Armor instead of Iron Horse Armor; “Sheriff Firearm” now awards Iron Horse Armor instead of Golden Horse Armor, and “Scourge of the West” now awards Golden Horse Armor instead of a Saddle.

- Reduced the experience reward of “Shovel Knight” from 100 to 50 so it matches “Axeman”.

- Renamed the trophy “Stink Bomb” to “The Stink Bomb” in order to prevent a name clash in translation.



Configuration

- Added two trigger commands that tell you if you are currently in the running for “Dragon vs. Dragon”, “Dragon vs. Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel” and “The Perfect Run”. They are triggered with ‘bac_dragon’ and ‘bac_perfect_run’ respectively.

-- Unlike other trigger commands, these commands are not triggerable until you have obtained the Super Challenges root.

- Added the trigger command ‘bac_progress’ which includes the non-statistic entries from the bac_statistics trigger.

-- “Vault Hunter”, “Copper Golem Overlord”, “Counting Sheep”, “Le creak, c’est chic” and “Overwarden” are included in the bac_progress trigger. “Certified Spud Chomper”, “WHERE’S THE HONEY LEBOWSKI?”, “Pupil Poppers”, “A Piglin’s Best Friend” and the tenth line of “Riddle Me This” were moved to this trigger from bac_statistics.

-- All entries in bac_progress use the name of the advancement instead of what is done to progress on that advancement. They also display the target number to reach (e.g. Certified Spud Chomper: 42/100).

- Added an additional line to the bac_timers trigger that says that 1200 seconds = 1 Minecraft day.

- Converted all reward function files to use only one command that all point to a single macro function file in order to condense their size and make it easier to work with going forward.

- Renamed the Advancements Scoreboards to “Advancement Count” (note: The menu itself is still named “Advancements Scoreboard”).

- Added a new Advancement Score which contains a ‘points total’ of every achieved advancement summed together, where Tasks = 1 point, Goals = 2 points, Challenges = 5 points, Super Challenges = 20 points and Milestones = 50 points. There is both an ordinary Advancement Score and Team Advancement Score option that can be selected.

- These values can be adjusted in a new menu “Change Advancement Point Values”. It’s also possible to change Hidden advancements to have point values, by default they are worth 0 points.

- Shifted the update_score commands from bacap_rewards to blazeandcave:config/ so they can be next to the coop_update function. The functions bacap_rewards:update score and blazeandcave:update_score still work as they point to blazeandcave:config/update_score.

- Added the update_points function that updates advancement points. It is run whenever the update_score function is run. (Note: It still has not been updated with the advancements new to this update, as usual that will come with the first beta build).

- Added hidden advancements to the Advancement Completion Message Settings. Previously, all hidden advancements followed whatever challenge advancements was set to.

- Moved several blazeandcave/function files to sub-folders in order to clean up that directory. Some examples are listed below. Other functions with a similar name were moved and renamed in the same way.

-- aec_check -> advancement/check/aec

-- check_paintings -> advancement/check/paintings

-- on_a_rail_start -> advancement/check/on_a_rail_start

-- inv_check_artillery -> advancement/check/inventory_artillery

-- inventory_changed -> advancement/check/inventory_changed

-- count_copper_golem -> advancement/count/copper_golem

-- divers_dozen_count -> advancement/count/divers_dozen

-- factorio_craft -> advancement/count/factorio_craft

-- give_piglin_gold -> advancement/count/give_piglin_gold

-- tag_eggs -> advancement/count/eggs_tag

-- msg_alpha_build -> msg/alpha_build

-- apple_a_day_trigger -> trigger/apple_a_day

-- Functions related to these advancements were moved to directory advancement/: “A Wizard’s Breakfast”, “Event Horizon”, “Captain America”, “Dimension Penetration”, “Dragon vs Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel”, “Castaway”, “Just Keeps Going”, “Half Heart Life”, “Loser!”, “The Perfect Run”, “Free Diver”, “Sleep with the Fishes”, “Unwanted Passenger”.

- The ‘riddle’ and ‘statistics’ folders are also now contained within the ‘advancement’ sub-folder

- Moved several predicate files to new sub-folders in order to clean up that directory, which include:

-- ‘sit’ predicates -> A new folder labelled ‘vehicle’. For example, camel_husk_sit -> vehicle/camel_husk

-- ‘wear’ predicates (including horse_wear and nautilus_wear) -> A new folder labelled ‘equipment’. For example, wear_dragon_head -> equipment/dragon_head and horse_wear_copper -> equipment/copper_horse_armor

-- ‘variant’ predicates -> A new folder labelled ‘entity_variant’, which then has its own sub-folders for each entity type. For example, chicken_variant_cold -> entity_variant/chicken/cold

-- Removed the zombified_piglin_passenger predicate, as the new predicate introduced in an earlier alpha build jockeys/strider accomplishes the same thing.



Changes since 1.21 Beta Build 2

- Fixed the third line of “Riddle Me This” not being up-to-date when mousing over its completion message.

- Added minetommy to the list of patrons.