ZombieZone is an extensive zombie combat minigame, not unlike CombatArms Quarantine mode or Call of Duty MW3 Infection. Add an exciting and addicting style of gameplay to your server!
Gameplay
- Users log in to the lobby, and can type /zz join to register to play in the next round
- Once the minimum number of players needed to start the round has been reached, a startgame countdown begins
- When the countdown reaches zero, players are warped to the player spawn and have a configurable amount of time to build bases
- Once building time is up, a configurable percentage of players are selected at random to become zombies or medics
- Combat begins - the zombies' goal is to infect all humans (once infected, only a medic's touch can cure a player), turning them into zombies, while the humans' goal is to kill off the zombie horde.
- If time runs out before one of the groups has defeated the other, the humans win as they have survived the onslaught.
- Players receive currency based on their performance during the round, and this money can be used to buy kit upgrades in future games.
Features
- Lots of customization - you can tailor gameplay to your liking
- SQL database containing players' funds and kill stats, as well as server statuses (perfect for a Cloud setup!)
- Zombies are given a compass that points to the nearest human target
- Configurable percentages of players are chosen as zombies and medics each round
- Spectators can observe gameplay while invisible to (and unable to interact with) those playing in the round
- Zombies can either spawn at a fixed spawn (which can be set using an in-game command) or can spawn within a configurable number of blocks of a randomly chosen player
- Kit shop API: kits (both for players and zombies) can be customized and can be purchased with money earned from combat
- The colors of the names over players' heads change depending on the players' classes