File Details
ZombieApocolypse999-1.2.0 The Zombie Evolution Update
- R
- Dec 2, 2025
- 62.36 KB
- 8
- 1.21.10+11
File Name
ZombieApocolypse999-1.2.0.jar
Supported Versions
- 1.21.5-Snapshot
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
### New Features
- **Dynamic Zombie Evolution System**: Zombies now gain experience from kills and level up to become stronger
- Zombies gain 1 EXP per passive mob killed, 10 EXP per player killed
- Each level provides 1% more speed, HP, and damage
- Zombies display their level as "LV(number)" when nameplates are enabled
- Max level is 10, where normal zombies gain a mutation and mutated zombies gain a second mutation
- Experience required per level: 10 × level (e.g., 10 EXP for level 1→2, 20 EXP for level 2→3)
- **New Commands**:
- `/za clearzombies <radius>` - Removes all custom zombie mutations within a specified radius around the player
- `/za event <start/stop> <bloodmoon>` - Manually trigger or stop special events like blood moons
- **Enhanced Event System**:
- Blood moon events can now be manually controlled
- **Configurable Evolution System**:
- Enable/disable evolution system entirely
- Configure EXP rewards for different kill types
- Set maximum level cap
- All settings reloadable at runtime

