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ZombieApocalypse999

Zombie Apocalypse 999 transforms your Minecraft server with evolving mutant zombies that grow stronger daily, featuring Tank/Charger/Assassin variants and fully customizable apocalypse settings

File Details

ZombieApocolypse999-1.2.0 The Zombie Evolution Update

  • R
  • Dec 2, 2025
  • 62.36 KB
  • 8
  • 1.21.10+11

File Name

ZombieApocolypse999-1.2.0.jar

Supported Versions

  • 1.21.5-Snapshot
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
### New Features
- **Dynamic Zombie Evolution System**: Zombies now gain experience from kills and level up to become stronger
  - Zombies gain 1 EXP per passive mob killed, 10 EXP per player killed
  - Each level provides 1% more speed, HP, and damage
  - Zombies display their level as "LV(number)" when nameplates are enabled
  - Max level is 10, where normal zombies gain a mutation and mutated zombies gain a second mutation
  - Experience required per level: 10 × level (e.g., 10 EXP for level 1→2, 20 EXP for level 2→3)

- **New Commands**:
  - `/za clearzombies <radius>` - Removes all custom zombie mutations within a specified radius around the player
  - `/za event <start/stop> <bloodmoon>` - Manually trigger or stop special events like blood moons

- **Enhanced Event System**:
  - Blood moon events can now be manually controlled

- **Configurable Evolution System**:
  - Enable/disable evolution system entirely
  - Configure EXP rewards for different kill types
  - Set maximum level cap
  - All settings reloadable at runtime