XcraftGate 0.12d1
What's new
- gates didn't load on server start due to bukkit refusing to trigger onWorldLoad for world it loads itself => fixed
- dropped Register support in favor of Vault
- added permission XcraftGate.world.nogamemodechange to prevent gamemode changing on world change
- now saving inventories by group name instead of world name (less memory consumption)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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