WorldQuest

Create Quests based on players position activating triggers which respond with scripted actions.
To create a script, stand in the location you want the trigger to be placed and type:
/wq create {quest_name}
This adds and entry to your questdb.txt file which would look something like this:
world,207,66,-86;{quest_name}:
The beta version then requires you to edit the questdb.txt file directly, the release version will have in game commands for creating and editing quests.
When a trigger is hit and a player is assigned the quest for that trigger a list of actions is executed. Here are some examples of different actions for quests:
To display text on the screen:
text=type your response text here
To give the player money:
money=100
To give the player items:
item=247
item=diamond_helmet
item=50,2
item=373:8193
To give the player XP:
xp=100
To set the player from one rank to another:
rank=guest,citizen
To give the player enchanted items:
magic=diamond_sword,FIRE_ASPECT,1
To mark the quest as completed so the player can only do it once:
quest=C
To assign the player a new quest:
task=helmsmaze
To teleport the player to a new location:
tp=world,-100,44,945
To spawn mobs:
spawn=world,505,32,45,zombie
To load a schematic file:
load=icecastle.schematic
The "money" action requires the Vault Plugin to be installed and a economy plugin for Vault to connect to.
The "rank" action requires the Vault Plugin to be installed and a permissions plugin for Vault to connect to.
The "load" action requires the WorldEdit Plugin to load the schematic files.
Here is an example of two quests:
world,-638,91,-1023;mountaintemple:quest=C~text=You brave the mountain passages and stand behind the alter. You find a note and it says: Find the passage that leads to a maze deep with the depths of the town within a mountain. Under the note you find some ancient coins~money=100~task=helmsmaze~
world,-889,35,-1237;helmsmaze:quest=C~text=You find the end of the maze and open the chest. Inside you find an enchanted diamond sword and helmet.~magic=diamond_sword,FIRE_ASPECT,1~magic=diamond_helmet,PROTECTION_EXPLOSIONS,2~
All actions are completed using the tilde "~" symbol as an end of command sign.
Each quest is completed using a carriage return.
To load any changes to the questdb.txt file after it has been edited do the following:
/wq load
WorldQuest uses two other files, the playerdb.txt and the config.yml
The config.yml file currently has only one setting:
Quests: {quest_name}
This lets you enter a name of a quest that get's auto-assigned to players as they logon.
The playerdb.txt looks like this:
axeldios:start=C,q1=C,q2=A,
carmen800535:start=A,
This shows that axeldios has completed two quests named "start" and "q1", and is assign a quest named "q2"
And carmen800535 has only been assigned one quest named "start", but hasn't completed any quests.
To assign a quest to a player do:
/wq task [player_name] [quest_name]
To save your questdb.txt and playerdb.txt back to disk:
/wq save
To load both the quest and player databases do:
/wq loadall
If you reload your plugins, or restart your server, WorldQuest will first save both databases from memory to the disk files then reload them on startup.
