v2.4
What's new
- Add /forceSave workaround for 1.9's AsyncChunkLoader silliness.
- /allAtOnce now implies /forceSave
- Make the memory limit a little more conservative to ensure we don't hit GC overhead errors on low memory servers
- Once the memory limit has been hit, wait for ram to decrease below the limit by at least 10% before resuming
- Tweak the NextTickList bug workaround - instead of flushing the list, just ensure it stays below a threshold.
Should fix the minor lag spikes from the fix. - Minor optimizations
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