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WorldEdit for Bukkit

WorldEdit is an in-game map editor for both creative and survival

File Details

WorldEdit 7.4.0 RC 1 (Bukkit for 1.21.4-1.21.11)

  • B
  • Jan 8, 2026
  • 7.13 MB
  • 3.9K
  • 1.21.11+7

File Name

worldedit-bukkit-7.4.0-rc-01.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4

This version is compatible with:

  • Bukkit implementations for 1.21.11 (Paper recommended)
  • THIS VERSION IS NOT COMPATIBLE WITH VERSIONS PRIOR TO 1.21.4
If you are using NeoForge or Fabric, get WorldEdit from here instead: https://www.curseforge.com/minecraft/mc-mods/worldedit
Changes in 7.4.0 RC 1
  • Further tweaked the block property system to improve memory usage and performance on startup
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
    • Drop 1.21.3 adapters due to resource constraints
    • Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
    • Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
Changes in 7.4.0 Beta 3
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
  • Fixed an issue where the revolve command can be off centre in some situations
  • Tweaked block property system to reduce memory usage and improve performance during startup
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage

 Protect your server! WorldEdit also works with WorldGuard.

Make your server even more fun! Give CraftBook a try!

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