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Woppers for Java [Filtering Hoppers]

Smart hopper filtering and speed control through simple anvil renaming. Filter specific items, customize transfer speeds, and keep vanilla-friendly behavior without GUIs, commands, or client mods. Lightweight, server-side, and built for Paper 26.1.2.
Example of Woppers working

Example of Woppers working

Description

Woppers

Smart hopper filtering and speed control through simple anvil renaming.

Minecraft Paper Java Gradle Geyser Floodgate Server-Side License


Overview

Woppers enhances vanilla hoppers by allowing players to configure filters and transfer speeds through simple anvil renaming.

No commands. No GUIs. No menus. No extra blocks.

Simply rename a hopper in an anvil, place it, and Woppers automatically applies the configured behavior.

Designed for survival servers, technical players, storage systems, item sorters, automation builds, and large-scale farms.


Features

Item Filtering

Transfer only specific items through a hopper.

IRON_INGOT
DIAMOND
NETHERITE_INGOT

Custom Hopper Speeds

Control hopper transfer speed directly from the hopper name.

*/4
*/8
*/20

Lower values transfer items faster.

Higher values transfer items slower.


Combined Rules

Combine filtering and speed control in a single hopper.

IRON_INGOT/4
DIAMOND/2
COBBLESTONE/16

NBT Filtering (Beta)

NBT filtering is currently considered a beta feature.

While functional, some edge cases involving custom items, metadata, or third-party plugins may still exist.

Please report any unexpected behavior.


Vanilla Friendly

Invalid hopper names automatically fall back to vanilla behavior.

  • No item loss
  • No world conversion
  • No client modifications
  • No compatibility issues with existing worlds
  • Safe fallback handling

Examples

Hopper Name Result
IRON_INGOT Transfers only iron ingots
DIAMOND Transfers only diamonds
*/4 Transfers all items at speed 4
*/16 Transfers all items at speed 16
IRON_INGOT/4 Iron only at speed 4
COBBLESTONE/20 Cobblestone only at speed 20

Compatibility

Software Status
Minecraft 26.1.2 Supported
Paper 26.1.2 Supported
Java 25 Supported
Java Edition Supported
Bedrock Edition Supported
Geyser Supported
Floodgate Supported

Why Use Woppers?

Better Sorting Systems

Create specialized hopper networks without complicated redstone designs.

Cleaner Storage

Keep resources automatically separated.

Faster Automation

Optimize item movement using configurable transfer speeds.

Technical Builds

Perfect for storage rooms, farms, sorting systems, factories, and automation projects.

Lightweight

Designed to remain efficient even on larger survival servers.


Installation

  1. Download the latest release.
  2. Place the plugin inside your plugins folder.
  3. Start or restart the server.
  4. Rename a hopper in an anvil.
  5. Enjoy.

Performance

Recommended transfer speeds:

Speed Usage
2-4 Very Fast
8 Vanilla-Like
10-20 Moderate
20+ Slow

Using extremely low values on massive hopper networks may increase server load.


Technical Information

Property Value
Platform Paper
Minecraft 26.1.2
Java 25
Build Tool Gradle
License GPL-3.0
Client Required No
Server Side Yes

FAQ

Does Woppers require a client mod?

No.

Woppers is completely server-side.


Does it work with Bedrock players?

Yes.

All functionality runs entirely on the server and is compatible with Geyser and Floodgate.


Does it replace vanilla hoppers?

No.

Woppers extends vanilla hopper functionality while preserving normal behavior.


Does it work in existing worlds?

Yes.

Existing worlds and hoppers remain fully compatible.


License

Licensed under the GNU General Public License v3.0 (GPL-3.0).


Author

WafflyCatt

Built for modern Paper servers.


Support

Found a bug or have a suggestion?

Please include:

  • Plugin version
  • Paper version
  • Hopper rule used
  • Steps to reproduce
  • Console logs (if applicable)

Built for Minecraft Paper 26.1.2.

The Woppers for Java [Filtering Hoppers] Team

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  • 4
    Projects
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I make Minecraft mods, plugins, and addons for both Java and Bedrock Edition. Most of my projects start as ideas I want to see in-game, then turn into something I can share with the community. Developing is mainly a hobby tho.