2.16
What's new
- fix randomworlds breaking if you set a value to 0 (yes I'll fix the default worlds being added in next release I forgot this time - but at least you can now set it to 0 to effectively disable it.)
- re-allow use of /wild when falling
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

